:( sad day, so many bad*ss models, but the LOTV importer can't work with them. Materials gives off an error about a variable, bones says it can't convert something that is undefined to a node, and all the animation stuff just crashes 3dsmax. If anyone has come up with a solution that would be fantastic! But, I am not expecting so much, just giving fair warning.
To be as verbose as possible. Import Mesh and Import Vertex Normals works fine. Import Materials gives the error: Unknown property: "matInd" in undefined. Import Bones gives the error Unable to convert: undefined to type: <node>. Import Bounding Sphere works fine. Import Ribbons works fine. Animate Objects gives the error Unknown property: "count" is undefined. And finally Animate Bones crashes, likely due to not having the bones imported. All others cannot be tested until bones is fixed.
I don't seem to have that problem but the UV maps are out of proportion and the animations are ok. Sorry if i had that problem i may have been able to help. try importing it twice?
2016 worked fine for me on all fronts until now (v2.2 works on 2012 and up so far). However, I now have 2011 installed, the Art Tools, and 2.1 script, but, MaterialIDs still gives off its errors, and Animations still crashs
Not work correctly, some animations crash, no import particles and materials often lose the configuration for models LotV hots and now there is no effective tool.
Taylor tool is good but needs a big update.
Although if it was not for him, I think many of us we would NOT do these things anymore.
This type of thing does not seem to matter much to people, has not been movement on this issue.
And some will know about it but they do not want share or do not care or directly.
Well a fix should be as easy as look at the environment herdal8 has and replicating it. Perhaps there is a script change he has that I do not, perhaps there is a sequence of loading that I do not do. If he can load the models fine, then that means an update isn't necessary, just replicating what he has should technically work. If we can look at a working copy and one that isn't working, testing on the same model with the same set up, we can narrow down the flaw.
Curious. There is something about your environment that is different. Just for covering every base, can you send the scripts that you import for this? And can you test on the model of Alarak and apply his textures to him to double check that it works fine?
What an interesting development. That is not at all the script I have and I have never found this one before. So far it appears that it can import just fine, but the model is entirely unwrapped, so the textures dont map at all.
:( sad day, so many bad*ss models, but the LOTV importer can't work with them. Materials gives off an error about a variable, bones says it can't convert something that is undefined to a node, and all the animation stuff just crashes 3dsmax. If anyone has come up with a solution that would be fantastic! But, I am not expecting so much, just giving fair warning.
What model?
Any model I have tried that was added with LOTV. Artanis, Alarak, etc.
To be as verbose as possible. Import Mesh and Import Vertex Normals works fine. Import Materials gives the error:
Unknown property: "matInd" in undefined. Import Bones gives the errorUnable to convert: undefined to type: <node>. Import Bounding Sphere works fine. Import Ribbons works fine. Animate Objects gives the errorUnknown property: "count" is undefined. And finally Animate Bones crashes, likely due to not having the bones imported. All others cannot be tested until bones is fixed.I don't seem to have that problem but the UV maps are out of proportion and the animations are ok. Sorry if i had that problem i may have been able to help. try importing it twice?
Hmm, and which 3ds max version and importer version are you using? Also, do you have the Star Craft 2 Art tools installed?
I'm using max 2011 64bit importer 2.1 and yeah i have the art tools
Crap baskets. I can't find a way to install 2011. My script works fine on 2016, but not on LOTV models.
@EinarTheRed: Go
For sc2 you need 2011 or it will never work
2016 worked fine for me on all fronts until now (v2.2 works on 2012 and up so far). However, I now have 2011 installed, the Art Tools, and 2.1 script, but, MaterialIDs still gives off its errors, and Animations still crashs
Not work correctly, some animations crash, no import particles and materials often lose the configuration for models LotV hots and now there is no effective tool. Taylor tool is good but needs a big update. Although if it was not for him, I think many of us we would NOT do these things anymore. This type of thing does not seem to matter much to people, has not been movement on this issue. And some will know about it but they do not want share or do not care or directly.
Well a fix should be as easy as look at the environment herdal8 has and replicating it. Perhaps there is a script change he has that I do not, perhaps there is a sequence of loading that I do not do. If he can load the models fine, then that means an update isn't necessary, just replicating what he has should technically work. If we can look at a working copy and one that isn't working, testing on the same model with the same set up, we can narrow down the flaw.
i haven't mad any changes to the script
Curious. There is something about your environment that is different. Just for covering every base, can you send the scripts that you import for this? And can you test on the model of Alarak and apply his textures to him to double check that it works fine?
here i just copied this from the scripts folder https://www.dropbox.com/s/htnvusfb17hao0a/M3%20Import%20-%20Heroes%20of%20the%20Storm%20v2.1.zip?dl=0
also did you get the service packs for 3ds max?
What an interesting development. That is not at all the script I have and I have never found this one before. So far it appears that it can import just fine, but the model is entirely unwrapped, so the textures dont map at all.
this is where i got it from
http://www.sc2mapster.com/assets/sc1-raynor-vulture/files/90-script-m3-import-v2-1/
and with artanis the uvmap is just streached out if you shrink it to the normal size they are ok
Interesting. Here was where i got mine. http://www.sc2mapster.com/assets/m3-export-plugin-3ds-max/
oh that one is really old Taylor Mouse continued its development for heroes of the storm
Hilarious. Its the main one that comes up for searching in google. Well, this works out marvelously.