:( sad day, so many bad*ss models, but the LOTV importer can't work with them. Materials gives off an error about a variable, bones says it can't convert something that is undefined to a node, and all the animation stuff just crashes 3dsmax. If anyone has come up with a solution that would be fantastic! But, I am not expecting so much, just giving fair warning.
To be as verbose as possible. Import Mesh and Import Vertex Normals works fine. Import Materials gives the error: Unknown property: "matInd" in undefined. Import Bones gives the error Unable to convert: undefined to type: <node>. Import Bounding Sphere works fine. Import Ribbons works fine. Animate Objects gives the error Unknown property: "count" is undefined. And finally Animate Bones crashes, likely due to not having the bones imported. All others cannot be tested until bones is fixed.
2016 worked fine for me on all fronts until now (v2.2 works on 2012 and up so far). However, I now have 2011 installed, the Art Tools, and 2.1 script, but, MaterialIDs still gives off its errors, and Animations still crashs
Not work correctly, some animations crash, no import particles and materials often lose the configuration for models LotV hots and now there is no effective tool.
Taylor tool is good but needs a big update.
Although if it was not for him, I think many of us we would NOT do these things anymore.
This type of thing does not seem to matter much to people, has not been movement on this issue.
And some will know about it but they do not want share or do not care or directly.
Rollback Post to RevisionRollBack
Twitter-/-Youtube-/-Facebook-/-[Showcase] AV Reinforces -/-deviantart-/-UED MOD
Well a fix should be as easy as look at the environment herdal8 has and replicating it. Perhaps there is a script change he has that I do not, perhaps there is a sequence of loading that I do not do. If he can load the models fine, then that means an update isn't necessary, just replicating what he has should technically work. If we can look at a working copy and one that isn't working, testing on the same model with the same set up, we can narrow down the flaw.
Curious. There is something about your environment that is different. Just for covering every base, can you send the scripts that you import for this? And can you test on the model of Alarak and apply his textures to him to double check that it works fine?
What an interesting development. That is not at all the script I have and I have never found this one before. So far it appears that it can import just fine, but the model is entirely unwrapped, so the textures dont map at all.