Over five years ago, myself, a creative developer, and Philipp Meyer, a brilliant programmer, began developing a ‘World of StarCraft’ prototype using the StarCraft II Engine. Neither of us knew of each other’s projects, until one day we discovered one another and joined forces to build a small team, beginning work on what we wanted to be the biggest mod ever made… Not just a mod. A game. A complete transformation of the way StarCraft was played; Something the entire Blizzard community dreamed of for years.
We wanted to combine the third person action RPG elements of World of WarCraft, the combat mechanics of Diablo, and the starship mechanics of FTL with the StarCraft setting. We wanted the game to be completely voice acted with a unique story, custom art assets, and a fresh musical score. We wanted it to open with a breathtaking CG cinematic, inspired by Blizzard Entertainment’s dedication to high production values.
And so our small group set out to do what many said we were crazy to do, what others said we would never finish, and what some said we would completely fail at… But there were those throughout the globe who believed in us, backed us, and bought us the time we needed to deliver on our promises.
Today we announce the Open Beta of StarCraft Universe: Beyond Koprulu, and the full launch slated to release one month from now! We don’t own the intellectual property on StarCraft, so we cannot sell SCU, but we ask those who are able and enjoy what we’ve done, to back us on Indiegogo, a platform endorsed by Blizzard for community developers to receive donations.
To all those who believed in us and helped us along the way, we say thank you. SCU would not have been possible without you. We look forward to seeing you all… in the worlds… of StarCraft.
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
Around 300k views in just a few days on both your trailers. I never knew that many people still were interested in the StarCraft II Arcade. You guys are quite good with the editor.
Around 300k views in just a few days on both your trailers. I never knew that many people still were interested in the StarCraft II Arcade. You guys are quite good with the editor.
agree, it take me 2 months for 400k views. impressive!
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
Upheaval Arts is Proud to commence the launch of StarCraft Universe!
Cinematic Trailer -
Gameplay Trailer -
Indiegogo - https://igg.me/at/SCU
OPEN BETA ZONES CURRENTLY ON BATTLE.NET
SC Universe: Prologue 1 (Singleplayer Basic Tutorial)
SC Universe: Prologue 2 (Multiplayer Basic Raid)
SC Universe: Prologue 3 (Singleplayer Ship Tutorial)
SC Universe: Beyond Koprulu (Limited Open Beta)
Over five years ago, myself, a creative developer, and Philipp Meyer, a brilliant programmer, began developing a ‘World of StarCraft’ prototype using the StarCraft II Engine. Neither of us knew of each other’s projects, until one day we discovered one another and joined forces to build a small team, beginning work on what we wanted to be the biggest mod ever made… Not just a mod. A game. A complete transformation of the way StarCraft was played; Something the entire Blizzard community dreamed of for years.
We wanted to combine the third person action RPG elements of World of WarCraft, the combat mechanics of Diablo, and the starship mechanics of FTL with the StarCraft setting. We wanted the game to be completely voice acted with a unique story, custom art assets, and a fresh musical score. We wanted it to open with a breathtaking CG cinematic, inspired by Blizzard Entertainment’s dedication to high production values.
And so our small group set out to do what many said we were crazy to do, what others said we would never finish, and what some said we would completely fail at… But there were those throughout the globe who believed in us, backed us, and bought us the time we needed to deliver on our promises.
Today we announce the Open Beta of StarCraft Universe: Beyond Koprulu, and the full launch slated to release one month from now! We don’t own the intellectual property on StarCraft, so we cannot sell SCU, but we ask those who are able and enjoy what we’ve done, to back us on Indiegogo, a platform endorsed by Blizzard for community developers to receive donations.
To all those who believed in us and helped us along the way, we say thank you. SCU would not have been possible without you. We look forward to seeing you all… in the worlds… of StarCraft.
Hmm...
http://www.sc2mapster.com/assets/nolanstars-textures/
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
Hell yes!! It is about time!!
I remember playing the prologue and being totally floored!! Looking forward to playing through again and maybe even making a dedicated character!!
Make sure to hype up over on Team Liquid.
Wow, that is awesome promotion video(s) you got there.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
wow! trailer is pretty sick!
Around 300k views in just a few days on both your trailers. I never knew that many people still were interested in the StarCraft II Arcade. You guys are quite good with the editor.
New to the Editor? Need a tutorial? Click Here
Want data assets? Click Here
agree, it take me 2 months for 400k views. impressive!
Guys, please. Why no poke? You guys deserve front page, not some general chat thread. I'll poke you lot on Skype in a bit.
Agree, this deserves front page, on B.net...
http://www.sc2mapster.com/assets/nolanstars-textures/
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
Sixen's actually already done it. Dammit, this is why I shouldn't post from my phone. It always goes wrong one way or another.