well if you are making a cinematic for youtube or to feature in a map instead of creating all of the triggers to perform the cinematic in one take... simply create various scenes. run each segment with your screen recorded... splice and then edit them together. If you want it to be a opening sequence for your scenario... just import the completed movie file and have an option to watch or skip the video.
Instead of triggering the entire scenario.
Create a story board, capture the scenes in the story board, edit them together, convert them into a video file and create a simply trigger to play back the video or skip it. I don't know exactly how your cinematic is playing out however KIS... keep it simple
Hey, forget what I asked before. I figured it all out. Haha I just had to set the event to periodic timing.
Anyways, my real question is, i want my battle cruisers to be able to use yamato without having to upgrade.
I've been looking around the Data Editor, found Yamato, but I just can't seem to be able to disable?
Just delete teh requirements. As for your first question actually with the repeat loop it has nothing to do with the periodic event and its better to have an action defintion with a loop than a trigger with a periodic event. For most loops you actually have to add a .0625 wait action at the end of the loop and that will solve any issues.
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And continuously spawn more forces in an never ending stream.
I followed this tutorial: And I know how to create units and make them attack each other.
But when I put in the trigger "repeat forever". I get an error says "execution took to long".
Does anyone know what trigger I have to put in, so the units spawn continuously and move on to fight in the center?
I want to re-create a The Battle of Stalingrad on SC2 Map Editor :) With cinematics!
well if you are making a cinematic for youtube or to feature in a map instead of creating all of the triggers to perform the cinematic in one take... simply create various scenes. run each segment with your screen recorded... splice and then edit them together. If you want it to be a opening sequence for your scenario... just import the completed movie file and have an option to watch or skip the video.
Instead of triggering the entire scenario.
Create a story board, capture the scenes in the story board, edit them together, convert them into a video file and create a simply trigger to play back the video or skip it. I don't know exactly how your cinematic is playing out however KIS... keep it simple
@michaelknives: Go
Hey, forget what I asked before. I figured it all out. Haha I just had to set the event to periodic timing.
Anyways, my real question is, i want my battle cruisers to be able to use yamato without having to upgrade. I've been looking around the Data Editor, found Yamato, but I just can't seem to be able to disable?
Do you know how to disable the requirements?
Just delete teh requirements. As for your first question actually with the repeat loop it has nothing to do with the periodic event and its better to have an action defintion with a loop than a trigger with a periodic event. For most loops you actually have to add a .0625 wait action at the end of the loop and that will solve any issues.