And so far there is some progress. I mistakenly chose the last protoss 'orbital strike' instead of 'tech reactor' (Level 5, 25 research protoss points), Some time ago due to deleting my latest save and loading an older one, I had to replay like 7 missions on brutal and I chose again orbital strike from the research tree which was wrong. Now im not gonna replay it a 3rd time those missions as I dont have before my latest research anyway.
So im trying to see what in the bank files does it. As you know in
tells me that I need to look at 'LabResearchState' when opening TCampaign.SC2Bank. yes there I change the number of Orbital strike 10 with 9 that is tech reactor. I opened the other SC2Banks: Horner, Tychus etc, yes they show what research I have at those missions. So whenever I had 10 i changed it with 9 in the LabResearchState section. But when I open my game, still the Orbital is researched.
What other do I need to change? I t would be fine it I could set my 25 points be say 24 but I dont see what else. Anyone help?
After replaying for a 3rd time some missions on Brutal, starting over for it is not an option and I don't have saves before last protoss research anyway. I tried by changing the numbers in the Bank files from 10 to 9 where 10 stands for Orbital and 9 for tech reactor but after completing some missions they seem to have gone back to 10. Probably there isn't a way by just editing with notepad, so..
Well you could always just finish the game without the tech reactor. It isn't essential. The only 3 units you need for the final mission are banshees, siege tanks and marines.
Sure, 2 of the 3 would benefit from a tech reactor, but you'll get supply capped half way through anyway and the only units you should ever be losing are banshees. An extra factory and a few extra starpots and it'll be like you lost nothing. The flipside is you can drop marines directly into bunkers. Seemingly not that helpful, but being able to spam marines everywhere for the final 10% would be pretty kick-ass.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
And so far there is some progress. I mistakenly chose the last protoss 'orbital strike' instead of 'tech reactor' (Level 5, 25 research protoss points), Some time ago due to deleting my latest save and loading an older one, I had to replay like 7 missions on brutal and I chose again orbital strike from the research tree which was wrong. Now im not gonna replay it a 3rd time those missions as I dont have before my latest research anyway.
So im trying to see what in the bank files does it. As you know in
..
Documents\StarCraft II\Accounts\(numbers)\(numbers)\Banks are all bank files. This below http://hommwow.blogspot.com/2010/08/starcraft-2-campaign-protoss-zerg-tree.html
tells me that I need to look at 'LabResearchState' when opening TCampaign.SC2Bank. yes there I change the number of Orbital strike 10 with 9 that is tech reactor. I opened the other SC2Banks: Horner, Tychus etc, yes they show what research I have at those missions. So whenever I had 10 i changed it with 9 in the LabResearchState section. But when I open my game, still the Orbital is researched.
What other do I need to change? I t would be fine it I could set my 25 points be say 24 but I dont see what else. Anyone help?
Start a new game?
The bank file is called on mission start, not when you load a saved game.
Also I'd be willing to bet that the game will correct the bank file data using your save file if you alter anything.
After replaying for a 3rd time some missions on Brutal, starting over for it is not an option and I don't have saves before last protoss research anyway. I tried by changing the numbers in the Bank files from 10 to 9 where 10 stands for Orbital and 9 for tech reactor but after completing some missions they seem to have gone back to 10. Probably there isn't a way by just editing with notepad, so..
Well you could always just finish the game without the tech reactor. It isn't essential. The only 3 units you need for the final mission are banshees, siege tanks and marines.
Sure, 2 of the 3 would benefit from a tech reactor, but you'll get supply capped half way through anyway and the only units you should ever be losing are banshees. An extra factory and a few extra starpots and it'll be like you lost nothing. The flipside is you can drop marines directly into bunkers. Seemingly not that helpful, but being able to spam marines everywhere for the final 10% would be pretty kick-ass.