-They fixed rating rank list. Now with the maps with the best rating are at the top. (It seems like you need at least 25 rating to be listed)
-When you finish an arcade game, your return to the map's arcade page. (So I guess there will be noway too see the "melee" statics?)
I dont see if they changed anything in the editor:(
There appears to be some changes in the Cutscene Editor:
The Properties Window is now a pane by default. It looks like you can make it a window again under the Window menu.
The Create Cutscene action no longer requires position, and they added a new Create Cutscene at Position action. Presumably this lets you not worry about the magic 64,64 position.
There's a new "Active for Shot" menu under models and lights. It looks like it lets you specify a certain object is only visible when a specific camera is active. That should make it convenient to set up lights and models on a per-camera basis without having to worry about manually hiding them (hiding models is a common "movie magic" trick when things are in the way of a good shot).
That's all I've found so far. Hopefully bugs and crashes have also been fixed. I'd guess if there are these changes in the Cutscene Editor, there's likely also changes throughout the rest of it (but probably subtle changes and/or bug fixes).
The Create Cutscene action no longer requires position, and they added a new Create Cutscene at Position action. Presumably this lets you not worry about the magic 64,64 position.
There's a new "Active for Shot" menu under models and lights. It looks like it lets you specify a certain object is only visible when a specific camera is active. That should make it convenient to set up lights and models on a per-camera basis without having to worry about manually hiding them (hiding models is a common "movie magic" trick when things are in the way of a good shot).
It was retarded to make it require a position anyway unless you wanted to, for some reason, play it at a very specific place.
And active shot... hmmm what you're describing is why I thought you had to setup different scenes for... more controol of lighting, etc.
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So lets list what did they fixed or changed.
-They fixed rating rank list. Now with the maps with the best rating are at the top. (It seems like you need at least 25 rating to be listed)
-When you finish an arcade game, your return to the map's arcade page. (So I guess there will be noway too see the "melee" statics?)
I dont see if they changed anything in the editor:(
No change in the editor. It seems.
@Renee2islga: Go
They fixed syntax highlighting lag. Went from 2 minutes to 10 seconds for SCU script. :)
There appears to be some changes in the Cutscene Editor:
That's all I've found so far. Hopefully bugs and crashes have also been fixed. I'd guess if there are these changes in the Cutscene Editor, there's likely also changes throughout the rest of it (but probably subtle changes and/or bug fixes).
It was retarded to make it require a position anyway unless you wanted to, for some reason, play it at a very specific place.
And active shot... hmmm what you're describing is why I thought you had to setup different scenes for... more controol of lighting, etc.