In WC3 you had character models for that Open RPG that can equip weapons, thus changing the weapons on the character's hands and changes the animation of the character.
I wonder if you can do the same for SC2, except create a generic character skeleton model and bind animations like gun use, and psi blade use to said skeleton.
Then you can say a 'terran' character can equip psi blades, or rifles, and will use the correct animations with them...
The issue is that original character models like the marine, the rifle is attached to the model and isn't separated from it... So you can't do things like take a marine and equip psi blades to him and hook his skeleton to a zealot animation so it will move and fight like a zealot.
I have a feeling only blizzard can do these kind of things, and that sucks.
In WC3 you had character models for that Open RPG that can equip weapons, thus changing the weapons on the character's hands and changes the animation of the character.
I wonder if you can do the same for SC2, except create a generic character skeleton model and bind animations like gun use, and psi blade use to said skeleton.
Then you can say a 'terran' character can equip psi blades, or rifles, and will use the correct animations with them...
The issue is that original character models like the marine, the rifle is attached to the model and isn't separated from it... So you can't do things like take a marine and equip psi blades to him and hook his skeleton to a zealot animation so it will move and fight like a zealot.
I have a feeling only blizzard can do these kind of things, and that sucks.
@dra6o0n: Go
Oh we can do all this, but modeling for SC2 is a lot harder than for Wc3.