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i want to make the coop commanders maps in melee format with vs it would be fun and a great game to play
Certainly would, but you would have to nerf Kerrigan to stop her bulldozing players.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Wouldn't barracks rush raynor be stronger? Instant marine calldown into base, then hyperion + banshees to finish them off.
The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)
it would be a different style you use melee set ups unit wise but the objective and missions from the coop commander maps is there
Dependencies... they overwrite everything melee.. so if you want to retain melee "standards" you have to start with it and add heroes/coop objectives /abilities etc on top of it, ergo re do everything.
gl
@collinmarcum57: Go
To clarify, you want to...
1. Use Coop Commanders in a melee pvp map?
2. Use Melee units and balance in a Coop map with objectives?
i want to make the coop commanders maps in melee format with vs it would be fun and a great game to play
Certainly would, but you would have to nerf Kerrigan to stop her bulldozing players.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Wouldn't barracks rush raynor be stronger? Instant marine calldown into base, then hyperion + banshees to finish them off.
The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)
it would be a different style you use melee set ups unit wise but the objective and missions from the coop commander maps is there
Dependencies... they overwrite everything melee.. so if you want to retain melee "standards" you have to start with it and add heroes/coop objectives /abilities etc on top of it, ergo re do everything.
gl
@collinmarcum57: Go
To clarify, you want to...
1. Use Coop Commanders in a melee pvp map?
2. Use Melee units and balance in a Coop map with objectives?