Hey guys I just wanted to say that Element TD is coming to your phone soon. The Android version will be released on the 15th. iOS coming shortly thereafter.
Thank you to everyone I met here back in the day. I couldn't have made the map without you guys.
Don't you want to describe your development experience? Like motivation, and challenges you had to face. I think it may be interesting to read, about a transition from editor to another engine.
Hey Karawasa, long time to see. I am a lurker here and was a fan of your Element TD. I enjoyed the artwork you put into it and the crazy combinations you were able to do in that map, I think it was ahead of its time when it came out. That is pretty cool that you are continuing the legacy on mobile. I am interested in playing it :)
For me Unity was like a heaven after sc2 editor. But coding skills are a strong requirement to have similar impression. Also, sc2 data editor was a great example of battle system architecture, so in Unity I use similar object structure. No matter, what genre of the game I'm working on is, if anyone kills anything, you can look in my code and find units, weapons, effects, validators, behaviors and so on. So, if anyone has plans on moving to another engine, he should master data, it's a masterpiece.
But there's another way. One can only bring his game design skills to the new engine. In sc2 we had a great possibility to receive almost immediate feedback from the players across battlenet and gain better vision of what players like to play and what is boring. So, if someone thinks his game idea has proven to be popular as sc2 map, he can hire coders and artists and implement his game in unity as a game designer and team leader. I think it's what Karawasa did.
But there's another way. One can only bring his game design skills to the new engine. In sc2 we had a great possibility to receive almost immediate feedback from the players across battlenet and gain better vision of what players like to play and what is boring. So, if someone thinks his game idea has proven to be popular as sc2 map, he can hire coders and artists and implement his game in unity as a game designer and team leader. I think it's what Karawasa did.
That is exactly what I did except instead of hiring people I asked them to join in as partners. The history of the map (don't forget WC3) helped tremendously.
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Hey guys I just wanted to say that Element TD is coming to your phone soon. The Android version will be released on the 15th. iOS coming shortly thereafter.
Thank you to everyone I met here back in the day. I couldn't have made the map without you guys.
Unity? GJ!
Yup. Thanks!
Don't you want to describe your development experience? Like motivation, and challenges you had to face. I think it may be interesting to read, about a transition from editor to another engine.
https://play.google.com/store/apps/details?id=com.SongGameDev.EleTD
@Karawasa: Go
Hey Karawasa, long time to see. I am a lurker here and was a fan of your Element TD. I enjoyed the artwork you put into it and the crazy combinations you were able to do in that map, I think it was ahead of its time when it came out. That is pretty cool that you are continuing the legacy on mobile. I am interested in playing it :)
I have iphone, hows the progress on apple?
We submitted the iOS version to the App Store today!
@Karawasa: Go
That is impressive... way to go!!! Was it hard to attune your editor skills and learn Unity?
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)
@Bilxor: Go
For me Unity was like a heaven after sc2 editor. But coding skills are a strong requirement to have similar impression. Also, sc2 data editor was a great example of battle system architecture, so in Unity I use similar object structure. No matter, what genre of the game I'm working on is, if anyone kills anything, you can look in my code and find units, weapons, effects, validators, behaviors and so on. So, if anyone has plans on moving to another engine, he should master data, it's a masterpiece.
But there's another way. One can only bring his game design skills to the new engine. In sc2 we had a great possibility to receive almost immediate feedback from the players across battlenet and gain better vision of what players like to play and what is boring. So, if someone thinks his game idea has proven to be popular as sc2 map, he can hire coders and artists and implement his game in unity as a game designer and team leader. I think it's what Karawasa did.
https://itunes.apple.com/us/app/element-td/id1130157487
Thank you! I actually didn't learn Unity (see below).
That is exactly what I did except instead of hiring people I asked them to join in as partners. The history of the map (don't forget WC3) helped tremendously.