I booted up the editor a bit ago thinking of making a mod, but the editor only has a pittance of units. No elite units, not even a goliath. I just spent way too long skimming outdated tutorials. What do I do to make all the thousands of units that have appeared in starcraft actually show up for me to modify? Also, Is there a post-Legacy-of-the-void tutorial out there?
What you are looking for is choosing the dependencies. File -> New -> Arcade map -> Then choose the dependencies, check "Include Campaign Data" -> then hit okay bunch of times. Finally, near the top of the editor, there is a bunch of yellow icons, one of them is a Zergling. Click on that icon to access the different units! Have fun with the goliath :)
so if I want to make a mod with campaign units that I can add to any map, should I choose to create a new "dependent mod" or "extension mod" or can I just make an "arcade map" and somehow turn its unit data into a generally usable mod?
Edit:
After creating a new "extension mod", I don't seem to be able to try out the units, so I hope a mod can be created from a map, because it looks like I need to make a map in order to look at the units.
You'll want to create an arcade map. After choosing that, they'll be a question asking you what dependencies you want. Choose the legacy of the void ones, and check the box to include campaign stuff as well.
I booted up the editor a bit ago thinking of making a mod, but the editor only has a pittance of units. No elite units, not even a goliath. I just spent way too long skimming outdated tutorials. What do I do to make all the thousands of units that have appeared in starcraft actually show up for me to modify? Also, Is there a post-Legacy-of-the-void tutorial out there?
hey Ramboing!
What you are looking for is choosing the dependencies. File -> New -> Arcade map -> Then choose the dependencies, check "Include Campaign Data" -> then hit okay bunch of times. Finally, near the top of the editor, there is a bunch of yellow icons, one of them is a Zergling. Click on that icon to access the different units! Have fun with the goliath :)
so if I want to make a mod with campaign units that I can add to any map, should I choose to create a new "dependent mod" or "extension mod" or can I just make an "arcade map" and somehow turn its unit data into a generally usable mod?
Edit: After creating a new "extension mod", I don't seem to be able to try out the units, so I hope a mod can be created from a map, because it looks like I need to make a map in order to look at the units.
@Ramboing: Go
You'll want to create an arcade map. After choosing that, they'll be a question asking you what dependencies you want. Choose the legacy of the void ones, and check the box to include campaign stuff as well.
yeah just making sure I can make a mod file out of that and not have to redo all the unit data.