So, in my custom arcade game (The Might of Terrazine) it obviously evolves around the resource Terrazine, which is the third resource in the campaign. Now, I for some reason have been experiencing a weird problem with it. I have gone in to edit the Raw Terrazine and the Terrazine Canister, and I have made it so that the Raw Terrazine has 200 total terrazine, and each canister carries 3 terrazine. At least this is the theory. I can't get it to work for some reason, because when I go into Starcraft to test it, it mines the terrazine and gives me minerals instead of terrazine. I also have tried using the cheat in-game "Jaynestown" which supposedly gives you 5000 terrazine, but it doesn't, instead it gives me 5000 minerals. At least on this map. Now, I think I may have gone and corrupted my map or something and I don't know how or why, and I'm not sure how to fix this. Would anyone have any suggestions? I'm open to the idea of PM'ing my map to anyone if you would like to see it and see if you can fix it, it's still in early Alpha stage though. I should also mention that during the time when I noticed this weird bug, I had reinstalled Starcraft 2.
Well, I think it is... but I'm not sure. I mean, I've edited the races section of the data editor, where you can select which resources can be viewed by the races, and terrazine is one of them, which I have selected. I thought that this is how you enable the resource, but I could be mistaken. If I am mistaken, then what would I do to enable it? I did see this post here though, which makes me think it's a Blizzard bug with one of their updates. Because terrazine used to work fine in my old, old version of my map before HOTS where I had to restart the map.
I don't see the Resource Convert Array under Game Data. Is it under something else? I'm not the most experienced person with the editor, but I can usually figure things out, however, this is causing me a bit of trouble.
So, in my custom arcade game (The Might of Terrazine) it obviously evolves around the resource Terrazine, which is the third resource in the campaign. Now, I for some reason have been experiencing a weird problem with it. I have gone in to edit the Raw Terrazine and the Terrazine Canister, and I have made it so that the Raw Terrazine has 200 total terrazine, and each canister carries 3 terrazine. At least this is the theory. I can't get it to work for some reason, because when I go into Starcraft to test it, it mines the terrazine and gives me minerals instead of terrazine. I also have tried using the cheat in-game "Jaynestown" which supposedly gives you 5000 terrazine, but it doesn't, instead it gives me 5000 minerals. At least on this map. Now, I think I may have gone and corrupted my map or something and I don't know how or why, and I'm not sure how to fix this. Would anyone have any suggestions? I'm open to the idea of PM'ing my map to anyone if you would like to see it and see if you can fix it, it's still in early Alpha stage though. I should also mention that during the time when I noticed this weird bug, I had reinstalled Starcraft 2.
Is the terrazine resource enabled?
@JacktheArcher: Go
Well, I think it is... but I'm not sure. I mean, I've edited the races section of the data editor, where you can select which resources can be viewed by the races, and terrazine is one of them, which I have selected. I thought that this is how you enable the resource, but I could be mistaken. If I am mistaken, then what would I do to enable it? I did see this post here though, which makes me think it's a Blizzard bug with one of their updates. Because terrazine used to work fine in my old, old version of my map before HOTS where I had to restart the map.
Swarm changed it. Data editor > Game Data > Resource Convert Array > Terrazine. Set the Mineral and Vespene Ratio to 0, and Terrazine to 1.
@JademusSreg: Go
I don't see the Resource Convert Array under Game Data. Is it under something else? I'm not the most experienced person with the editor, but I can usually figure things out, however, this is causing me a bit of trouble.
It's located in the Gameplay Data tab.
@JademusSreg: Go
OHH, Thanks so much! That seemed to fix my problem.