The Galaxy++ editor can obfuscate to an extend (use shortest variable and function names possible, obfuscate any string literals), however since it is not specifically designed to to that, there are probably better alternatives for this specific task.
There is not that much sense in obfuscating anyway, it won't stop anyone, who really wants to get to your script (especially considering, how easy it is to get to the script of even a locked map).
Breaking through an obfuscation can take a really long time, depending on what the hacker wants to do. I would say there's no harm in obfuscated the locked versions, if of course you have an obfuscation tool. As for where one can be found I'm not sure; it's possible you could repurpose one from WC3, but that's pretty risky. If you know any programming languages besides galaxy, you could probably write a simple obfuscater yourself.
The ones in the assets of this site do not work. I spent hours trying to find a general C# obfuscator but no luck.
How do you guys obfuscate?
The Galaxy++ editor can obfuscate to an extend (use shortest variable and function names possible, obfuscate any string literals), however since it is not specifically designed to to that, there are probably better alternatives for this specific task.
There is not that much sense in obfuscating anyway, it won't stop anyone, who really wants to get to your script (especially considering, how easy it is to get to the script of even a locked map).
Breaking through an obfuscation can take a really long time, depending on what the hacker wants to do. I would say there's no harm in obfuscated the locked versions, if of course you have an obfuscation tool. As for where one can be found I'm not sure; it's possible you could repurpose one from WC3, but that's pretty risky. If you know any programming languages besides galaxy, you could probably write a simple obfuscater yourself.
me too,i want a script obfuscator,