Hi Everyone, I have this map which is something like the settlers 3, in that peasants will repeat complicated patterns with resource requirements. What I worry about is if it is possible without using triggers, and instead using behaviours. I feel like the parameters are limited by what already exists on starcraft 2 units.
for example, in my map, mines are explorable like the mine map of heroes of the storm. you right click the entrance to the mine, and the peasants enter the mine, find the veins (wow style) mine, the minerals, bring them to a cart, cart them to the base and repeat.
Am I looking in the right place? I assume that behaviours are sort of like AI patterns. I'm new to all this but I used the old warcraft 3 editor a lot in the old days.
Probably best to use triggers for this. It is highly specialized behaviour and even if it is possible in data it will likely end up impossibly complicated.
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Hi Everyone, I have this map which is something like the settlers 3, in that peasants will repeat complicated patterns with resource requirements. What I worry about is if it is possible without using triggers, and instead using behaviours. I feel like the parameters are limited by what already exists on starcraft 2 units. for example, in my map, mines are explorable like the mine map of heroes of the storm. you right click the entrance to the mine, and the peasants enter the mine, find the veins (wow style) mine, the minerals, bring them to a cart, cart them to the base and repeat.
Am I looking in the right place? I assume that behaviours are sort of like AI patterns. I'm new to all this but I used the old warcraft 3 editor a lot in the old days.
Probably best to use triggers for this. It is highly specialized behaviour and even if it is possible in data it will likely end up impossibly complicated.