Hi everyone, is it possible to make a unit play an animation on hover? I'd like to make it so that while I am hovering over a unit with my mouse it plays an animation on loop, stopping when the mouse leaves it. the best solution would be something that doesn't use triggers or anything else that might be process intensive
Hi everyone, is it possible to make a unit play an animation on hover? I'd like to make it so that while I am hovering over a unit with my mouse it plays an animation on loop, stopping when the mouse leaves it. the best solution would be something that doesn't use triggers or anything else that might be process intensive
Yes, you can do it through trigger. The action is called play animation on unit.
Hi everyone, is it possible to make a unit play an animation on hover? I'd like to make it so that while I am hovering over a unit with my mouse it plays an animation on loop, stopping when the mouse leaves it. the best solution would be something that doesn't use triggers or anything else that might be process intensive
@captaindando: Go
The actor event is UnitHighlightLocal*Start (to make it start doing an animation) and UnitHighlightLocal*Stop to fire when hovering stops
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Yes, you can do it through trigger. The action is called play animation on unit.
Thanks for the help everyone, I'm going to try it in a bit