Im currently creating my projectile system for my map: Operation GTFO
However ive hit two walls.
1. I dont know how to use the function to create a MISSILE which includes full use of actors to raise the unit weapon and damage the unit struck. I am instead using a very underhanded and noob method which is using a baneling and its attack command to make it detonate on collision (i have changed the models so as the baneling is a viking missile and the volatile burst FX is a concussive shell blast). If someone could POINT ME TO A TUTORIAL or give a short run down explanation of what to do and how it works i wud love u for ever
2. I cant seem to get the unit/missile to be created from the marines CHEST at least. I wud be satisfied with that. Instead the unit is created at the feet and by using a change height of last created unit action i shift it up 0.75 units to the marines chest. I tried using a create baneling from point with 0.75 height offset but that did nothing.
a copy of my tinkering is included so far
i followed this tutorial in the production of this system (except for the unit turning stuff)
Im currently creating my projectile system for my map: Operation GTFO
However ive hit two walls.
1. I dont know how to use the function to create a MISSILE which includes full use of actors to raise the unit weapon and damage the unit struck. I am instead using a very underhanded and noob method which is using a baneling and its attack command to make it detonate on collision (i have changed the models so as the baneling is a viking missile and the volatile burst FX is a concussive shell blast). If someone could POINT ME TO A TUTORIAL or give a short run down explanation of what to do and how it works i wud love u for ever
2. I cant seem to get the unit/missile to be created from the marines CHEST at least. I wud be satisfied with that. Instead the unit is created at the feet and by using a change height of last created unit action i shift it up 0.75 units to the marines chest. I tried using a create baneling from point with 0.75 height offset but that did nothing.
a copy of my tinkering is included so far
i followed this tutorial in the production of this system (except for the unit turning stuff)
@RageQit: Go
CAN U GUYS ATLEAST TELL ME HOW TO GET THE MISSILE TO START FROM HIS CHEST LOL?
resolved but no thanks to anyone here..
Anyone, thanks goes to RileyStarcraft who posted on some obscure thread on how to offset actor height creation
u da boss