so if i wanted to use a handful of imported files, but across several maps, could i just make them into a mod / dependency, then make each map of mine load it off that? IE, it would save space in a multi map project?? i know this isnt the main/only possible function these things could have, but is it one of them? if so could you tell me in a sentence what it is or point in the right direction so i can search for a tut on how to implement it? thanks-
ive been trying to make this work with no avail. i make a custom mod, import a file(s). then just start a fresh map with the mod i made as an added dependency but i cant find the imported files from the mod in the new map (in the import menu, or previewer, etc..) still trying... anyone else tried this or got any insight?
IF this were possible, and IF each of the 10 maps were allowed could be a map / depedency then theoretically we could make a map (100mb) without paying for anything extra. on this note you would think those rat bastards on the board for activision would prevent this, but just saying....
..... so why the hell would they even allow you to even import a file into a mod if it isnt accessible to the file it is used as a mod for??? just to take up space??? i hope i just havent found out yet....
I'm assuming you know that in order to use any kind of imported files, you have to add objects that represent the files into the data editor :P
Anyway, I'm working on an identical thing and here's what I know. If you make a Big File, import all your files into it, then open the Small File (with the dependency set to Big File) and try to add the objects for those imported files in the Small File's data editor, you won't see the files. Just go back to Big File and create those objects in Big File's data editor. Then you'll be able to use those objects from Small File.
lol, yes i know i have to add them to the model, then attach model to actor etc..... but what about something that isnt attached to an object, such as a custom loading screen (jpg)?? good tip on having to make them into the data editor first though! at least that will work for the models (the big part) i was just imprting a jpg and trying to get access to it. so youve helped me alot because i didnt think to do that. but it still remains on how to access just the image for a loading screen etc... (thats not attached to a data editor object)
thanks a lot though! :)
edit; im also using a few jpgs as part of my custom UI (i dont want to do the "WoW" bar type thing) and if i could make them into 1 file for all the maps it would save space, and allow me to make the resolution a bit better! ill keep trying on this aspect, if you find out (plz let me know)
so if i wanted to use a handful of imported files, but across several maps, could i just make them into a mod / dependency, then make each map of mine load it off that? IE, it would save space in a multi map project?? i know this isnt the main/only possible function these things could have, but is it one of them? if so could you tell me in a sentence what it is or point in the right direction so i can search for a tut on how to implement it? thanks-
ive been trying to make this work with no avail. i make a custom mod, import a file(s). then just start a fresh map with the mod i made as an added dependency but i cant find the imported files from the mod in the new map (in the import menu, or previewer, etc..) still trying... anyone else tried this or got any insight?
IF this were possible, and IF each of the 10 maps were allowed could be a map / depedency then theoretically we could make a map (100mb) without paying for anything extra. on this note you would think those rat bastards on the board for activision would prevent this, but just saying....
..... so why the hell would they even allow you to even import a file into a mod if it isnt accessible to the file it is used as a mod for??? just to take up space??? i hope i just havent found out yet....
I'm assuming you know that in order to use any kind of imported files, you have to add objects that represent the files into the data editor :P
Anyway, I'm working on an identical thing and here's what I know. If you make a Big File, import all your files into it, then open the Small File (with the dependency set to Big File) and try to add the objects for those imported files in the Small File's data editor, you won't see the files. Just go back to Big File and create those objects in Big File's data editor. Then you'll be able to use those objects from Small File.
@Tolkfan: Go
lol, yes i know i have to add them to the model, then attach model to actor etc..... but what about something that isnt attached to an object, such as a custom loading screen (jpg)?? good tip on having to make them into the data editor first though! at least that will work for the models (the big part) i was just imprting a jpg and trying to get access to it. so youve helped me alot because i didnt think to do that. but it still remains on how to access just the image for a loading screen etc... (thats not attached to a data editor object)
thanks a lot though! :)
edit; im also using a few jpgs as part of my custom UI (i dont want to do the "WoW" bar type thing) and if i could make them into 1 file for all the maps it would save space, and allow me to make the resolution a bit better! ill keep trying on this aspect, if you find out (plz let me know)
You can assign the images to variables in the mod file, then you can use those variables in all your maps