Under the Conversations data type having more than 8 elements under a conversation causes the editor to crash. Opening any conversations with more than 8 elements causes the editor to crash. Even linking to any conversation line in the triggers editor causes the editor to crash.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I first noticed it shortly after my work on Antioch Remastered 2.0 was done (which had a ton of Conversations). I couldn't have finished my with with the bug intact, so it must've been after that.
Under the Conversations data type having more than 8 elements under a conversation causes the editor to crash. Opening any conversations with more than 8 elements causes the editor to crash. Even linking to any conversation line in the triggers editor causes the editor to crash.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
This isn't a new bug I'm afraid.
I first noticed it shortly after my work on Antioch Remastered 2.0 was done (which had a ton of Conversations). I couldn't have finished my with with the bug intact, so it must've been after that.
So I guess, as early as patch 3.9.0 (which was in mid-December, according to Liquidpedia).
Also I'm a PC user, so this isn't just a Mac issue for once.
You can still find text entries from conversations via the Text editor, but stay away from conversations in the Data and Trigger editor.
Then how do you make transmissions then if you cannot use conversations?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg