I have no idea what's going on here, but here it is.
case 1:
From Map >> Player Properties >> Race set to "Protoss"
When I publish this, Bnet says "Zerg". and I can't change it as its grayed out.
This also seems to cause the race setting in game variants unchangeable.
case 2:
From Map >> Player Properties >> Race set to "Random"
..Now I can change the race setting in game variants.
From Map >> Game Variants >> Player Attributes >> Check "Zerg" "Terran" "Random"
This leaves only one choice, so the race is set to Protoss.
When I publish this, it fails in "Transmitting Header File". the log says "Variant definitions could not be validated".
is there any working way to set the lobby race to Protoss only?
@butterflo: Go Using your second case I've been successful. Just remember to make the player's race Protoss AND remove the other options, that's how I did it, because if you just select the race in Game Variants you still get to play other races right now.
@butterflo: Go Just remember to make the player's race Protoss AND remove the other options, that's how I did it, because if you just select the race in Game Variants you still get to play other races right now.
Solved. the reason second case wasn't working for me was that I had some players set to non-random.
From Map >> Player Properties >> set *ALL* Race set to "Any"
..doing this made it go through the header transmission error. As SoulFilcher said removing other options in Game Variants forces all players to one value as intended, but it wont raise any header error if Player Properties races are all set to "Any".
I have no idea what's going on here, but here it is.
From Map >> Player Properties >> Race set to "Protoss"
When I publish this, Bnet says "Zerg". and I can't change it as its grayed out.
This also seems to cause the race setting in game variants unchangeable.
From Map >> Player Properties >> Race set to "Random"
..Now I can change the race setting in game variants.
From Map >> Game Variants >> Player Attributes >> Check "Zerg" "Terran" "Random"
This leaves only one choice, so the race is set to Protoss.
When I publish this, it fails in "Transmitting Header File". the log says "Variant definitions could not be validated".
is there any working way to set the lobby race to Protoss only?
@butterflo: Go Using your second case I've been successful. Just remember to make the player's race Protoss AND remove the other options, that's how I did it, because if you just select the race in Game Variants you still get to play other races right now.
Solved. the reason second case wasn't working for me was that I had some players set to non-random.
From Map >> Player Properties >> set *ALL* Race set to "Any"
..doing this made it go through the header transmission error. As SoulFilcher said removing other options in Game Variants forces all players to one value as intended, but it wont raise any header error if Player Properties races are all set to "Any".
Thanks for your help:)