Hello, I have found an interesting bug regarding the camera mouse relative mode permanently hiding the mouse cursor.
If you apply the "Camera - Lock camera mouse relative mode On for player #" coupled with "General - Wait" statement, it will hide the mouse cursor indefinitely for the player. There is no way to get the mouse cursor back and it remains hidden even if you exit the map; you must shut down and restart the application. Turning the "Lock mouse relative mode Off" or using "Show Mouse Cursor" will not bring back the cursor.
I was making a TPS when I couldn't see my mouse after I tested the map, lol. It was very frusterating trying to quit without seeing my mouse (God bless CTRL ALT DELETE)
Dont hide it during the "initialization" event. It causes problems ....use the event "time elapsed 1 second real time" and you wont have this problem. Since technically the cursor doesnt exist at initialization.... so why would you be fucking with it?
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Hello, I have found an interesting bug regarding the camera mouse relative mode permanently hiding the mouse cursor.
If you apply the "Camera - Lock camera mouse relative mode On for player #" coupled with "General - Wait" statement, it will hide the mouse cursor indefinitely for the player. There is no way to get the mouse cursor back and it remains hidden even if you exit the map; you must shut down and restart the application. Turning the "Lock mouse relative mode Off" or using "Show Mouse Cursor" will not bring back the cursor.
The following will work.
The following will not work.
EDIT: This also locks the Camera.
I was making a TPS when I couldn't see my mouse after I tested the map, lol. It was very frusterating trying to quit without seeing my mouse (God bless CTRL ALT DELETE)
@desiderius1: Go
Dont hide it during the "initialization" event. It causes problems ....use the event "time elapsed 1 second real time" and you wont have this problem. Since technically the cursor doesnt exist at initialization.... so why would you be fucking with it?