Debug - Display ("Triggering player: " + (Text((Triggering player)))) as debug output using Type 1, and Do display it in the game window
General - If (Conditions) then do (Actions) else do (Actions)
If
1 <= (Triggering player) <= 12
Then
Else
Debug - Display ("Triggering player is not between 1 ..." + (Text((Triggering player)))) as debug output using Type 1, and Do display it in the game window
Guess what the else is running even if the first debug says that triggering player is 1 or 2...
Lets say i have this:
Debug - Display ("Triggering player: " + (Text((Triggering player)))) as debug output using Type 1, and Do display it in the game window
General - If (Conditions) then do (Actions) else do (Actions)
If
1 <= (Triggering player) <= 12
Then
Else
Debug - Display ("Triggering player is not between 1 ..." + (Text((Triggering player)))) as debug output using Type 1, and Do display it in the game window
Guess what the else is running even if the first debug says that triggering player is 1 or 2...
Trigger module bug: "Within Bounds" operator