i did quite some work with the UI Editor last days and got most things working.
But there is one thing i spent hours of trial and error without any result..
I want to move the Inventory Container Frames 00 and 01 to two different Positions. I managed to push them up and down as they seem to be locked to the inventory button Container frame but i want to position them free on the screen.
Thank you for the hint. Im going to try it this evening. I think the error i got said that the frame couldnt be loaded out of the path i entered. But from what i can say the entered path was correct. At least i can refer the frame with this path in the ui Editor. Maybe the format of the path has to be different when doing it via triggers?
Maybe i can upload my Trigger in a new map if i still dont get it to work today so you can have a look what im doing wrong ..
Hookup Panel "UIContainer/ConsoleUIContainer/InventoryPanel/ContainerPanel00" to the Game ui
Nothing wrong with the format but because the Game UI is standard and with it the dialog frame sizes. When you try to position say a frame out from the standard ui, that is out of the bounds of the frame dialog, and because the dialog size is fixed, you will get the said error:-
I think the error i got said that the frame couldnt be loaded out of the path i entered.
You can try the example that I gave you in the above, by creating a new dialog and with it the frame panel and see if it works. If the issue still persists, perhaps you can attach a picture of your triggers to see what went wrong.
<!-- This should be last so it always renders on top of all other inventory frames. --> <Frame type="Image" name="Cursor"> <Anchor side="Top" relative="$parent" pos="Min" offset="0"/> <Anchor side="Left" relative="$parent" pos="Min" offset="0"/> <Width val="32"/> <Height val="32"/> <RenderPriority val="1024"/>
Edited, can't create an Inventory Panel because they are Blizzard Only but however, you can move them around. Just go to the Game UI Data and in the Custom Layout Files section, add the layout file with the description as shown in the above. Hope this helps.
I assume that you attached the layout file as per the image? Otherwise, it will not work.
Aside from that, do you receive any error message?
In regard to a demo map, I haven't tried it yet. But since I only received a message that it was attempting to add a desc with the same name of an already existing child, I assume that it works. Anyhow, I will try to attach a demo map probably by tomorrow to set up demo units, inventory units and triggers, etc.