So, I've figured out how to change your cursor in-game. However, some .dds files work and others don't (always the same size). I was wondering if anyone knew what save settings were required in order for the editor to let you use it as a cursor?
The only way I've had success is changing them to other prexisting cursor art in the game, or by trying random existing .dds files that are in the right dimensions until one works. But I've had no luck importing my own.
Me too, I’m looking every ware in the web, and trying by myself as well. Long time ago I saw something related to change weapons in units by flags in galaxy. This by the green tea Team. I have all the green tea files hope to find something useful.
AI.Galaxy or Natives.Galaxy have something related but must I explore too.
I have to find out how to change it. Cursor and Console with a upgrade. How? I don’t really know, but I will find it.
My Protoss full factions is ready and I cannot upload it, until that is fixed. (Just Nexus Taldarim Decal TC pending to work it out)
I think yes. Example: the Immortal Taldarim is using another weapon. And In XML I’m hiding the Taldarim weapon at the moment and with a requirement activate it, if Taldarim upgrade is on,, and the original weapon get off.
All units are the originals, I´m not using Immortal Taldarim or another units. Just the model by Actor and Abilities are activated by requirements hiding or showing buttons.
All this is on the Art Camp Mod. ( Protoss Factions - Terran Factions- Zerg Factions).
We will have better maps and Small Camp created by the comunity. ( :
Back to console and cursor.
I see flags in the Console Skin XML file, it is the reason I think I can call it the same way.
I made a script and interact with the XML files.
So,, from this point I can tell you have to be somewhere in the engine, how they call the Console and the Mouse, and I´m looking for it.
Example: All here below are original blizzard functions. But I´m just showing how can be.