I'm trying to find any UI system maps out there, but most seem to freeze or break in 1.5. The only working maps I see are inventory system examples and those aren't useful for what I am trying to figure out.
Is there anything out there with a custom UI that is working?
What are you trying to figure out? perhaps I or someone else has/can make a demo map with something like it.
I am literally just trying to make use of the Observed Type Dialog setter, to create a unique new dialog, and display it just to the observers (Default Observed Type Preset). But there are a bunch of weird things I do not understand and can't force my way through with all the crashes or false compiles.
I am literally just trying to make use of the Observed Type Dialog setter, to create a unique new dialog, and display it just to the observers (Default Observed Type Preset). But there are a bunch of weird things I do not understand and can't force my way through with all the crashes or false compiles.
It seems that you can make dialogs only visible to observers by using the following 2 actions in sequence:
Show Dialog for All Players
Hide Dialog for Active Players
I'm trying to find any UI system maps out there, but most seem to freeze or break in 1.5. The only working maps I see are inventory system examples and those aren't useful for what I am trying to figure out.
Is there anything out there with a custom UI that is working?
@megabuster33: Go
What are you trying to figure out? perhaps I or someone else has/can make a demo map with something like it.
I have a question with 1.5
- how do i move minimap arround ( top right corner )
- My hero hase 4 stats and the 4rth one is cut off ( cause its to low ) how do i raise it up a LITTLE?
- How do I move my Hero Hp/pic/stats all that to the buttom Left corner instead of having it in the Default center?
- and possibly moving arround the Abillity icons ( from the bottom right to center and in a line )
the bassics :)
I am literally just trying to make use of the Observed Type Dialog setter, to create a unique new dialog, and display it just to the observers (Default Observed Type Preset). But there are a bunch of weird things I do not understand and can't force my way through with all the crashes or false compiles.
Like working with your example map, from all I am reading what should be done is,
a dialog constructed, a dialog item made within that, hookup the UI element to that dialog, set observed type
But that does not work, and there are a lot of confusions with the UI system.
And even that method is a little odd, shouldn't there be a way to control the Observed Type of a dialog without connecting it to a UI element?
It seems that you can make dialogs only visible to observers by using the following 2 actions in sequence:
Show Dialog for All Players
Hide Dialog for Active Players
That doesn't work, the Active and All Player groups are the same.
Yeah everything I have tested using that method or something similar has failed.
nvm someone posted what I was gonna say...