This is for a map that I might never finish. I've been working on it for a long time and never seem to be motivated to actually complete the damn thing.
There are UI elements missing from this shot, too. On the left there are "party frames" as this is supposed to be a 6 player co-op map. On the top, I have a custom setup for a timer and resources as well. I just haven't got around to adding that part yet.
My first tryouts for a UI. I made a video, because, well... it is moving :D
Kind of awkward, when everyone else posts screenshots, but whatever:
You can cycle the spells with Q and E or select them directly with 1,2,3.
Not sure, where to position it, though. First it was top left, but it felt out of place. Now, at the bottom, it feels like it could be easily overlooked.
Not sure, where to position it, though. First it was top left, but it felt out of place. Now, at the bottom, it feels like it could be easily overlooked.
How about at bottom center with mp going to left and hp to right --+--
Mine so far, top half is being worked on atm.
This is for a map that I might never finish. I've been working on it for a long time and never seem to be motivated to actually complete the damn thing.
There are UI elements missing from this shot, too. On the left there are "party frames" as this is supposed to be a 6 player co-op map. On the top, I have a custom setup for a timer and resources as well. I just haven't got around to adding that part yet.
Administrator of Staredit.net and GalaxyWiki.net
wow .... you guys are so pro at these things that it makes my ui looks like a 3 year old did it :/
Yeah, seeing this makes me think I have to up my game.
Just remember. Simple, easy and fast to use should always be top priority. Looking good should come second.
Hmmm wonder how mine looks ;p
This is a pretty simple one.
@Enexy: Go
Enexy... Are those.. Hexagons...?
I wish I didn't have to agree...
It's far from finished, but I'd like to show you my bit of UI. Please ignore everything around the bottom UI =]
@Nebuli2: Go
Simple, but very clean and nice looking.
@patrickwobben: Go
That's what I was going for :)
Also, looks like someone has been looking at Guild Wars 2 :P
@Nebuli2: Go
Rather playing =]
My first tryouts for a UI. I made a video, because, well... it is moving :D
Kind of awkward, when everyone else posts screenshots, but whatever:
You can cycle the spells with Q and E or select them directly with 1,2,3.
Not sure, where to position it, though. First it was top left, but it felt out of place. Now, at the bottom, it feels like it could be easily overlooked.
@Kueken531: Go
What the hell. How did you do that? I can only make moving squares. But circles with animations confuse me...HOW?
The UI looks nice and simple. Spells are a bit meh....but I suppose youll make them fun in action.
The circle is rotated over time, the positions of the numbers are adjusted accordingly.
The spells are nowhere near a final version, still experimenting for most of them.
How about at bottom center with mp going to left and hp to right
--+--
@Doubleclick123: Go
Yes, they are hexagons. Why do you ask?
@Enexy: Go
Nice quick response.
This one that i made completely stripped from diablo 3 with working orbs link for download http://www.sc2mapster.com/maps/diablo-3-ui-tutorial/