First, my apologies if this is the wrong section. I haven't done much with the non-data-editor parts of the map editor. Anyway, I saw some things like this, which would be great for something I have in mind, but I don't know how to, well, do it. I don't need an in-depth tutorial, just some general pointers.
- Background is one dialog set to fullscreen with an image on it. It could be that the background borders were changed and the image was made its background picture.
- The 2 text and button areas might be either new dialogs or dialog item panels on the background dialog
(not sure; sadly I never used panels before and only recently experienced that they are more powerful than multiple dialogs).
- Text writeout is made with setting the text of the label and a text writeout duration while text writeout is enabled.
- Portraits are dialog items on the background picture. Set them to LDR render mode. That will cause them to appear in the same layer as dialog elements.
Wow... I wrote that briefing room for a remake campaign a very long time ago. Don't remember a thing about it :D
Here's the source. It was supposed to be a launcher for the whole campaign, so there's also a mission selection and map file loading system in there, you can ignore them.
First, my apologies if this is the wrong section. I haven't done much with the non-data-editor parts of the map editor. Anyway, I saw some things like this, which would be great for something I have in mind, but I don't know how to, well, do it. I don't need an in-depth tutorial, just some general pointers.
Hi Biophysicist :D
- Background is one dialog set to fullscreen with an image on it. It could be that the background borders were changed and the image was made its background picture.
- The 2 text and button areas might be either new dialogs or dialog item panels on the background dialog
(not sure; sadly I never used panels before and only recently experienced that they are more powerful than multiple dialogs).
- Text writeout is made with setting the text of the label and a text writeout duration while text writeout is enabled.
- Portraits are dialog items on the background picture. Set them to LDR render mode. That will cause them to appear in the same layer as dialog elements.
I hope that helps. If not, just ask. :D
Wow... I wrote that briefing room for a remake campaign a very long time ago. Don't remember a thing about it :D
Here's the source. It was supposed to be a launcher for the whole campaign, so there's also a mission selection and map file loading system in there, you can ignore them.