that error is because creation of a frame of that type is not allowed by non-blizzard maps.
if you wrongly reference an existing frame then you can also get that message because the game thinks you want to create a new frame of that type.
I will add this to the list above when I have more time.
Anyone having problems in WoL saving the UI changes? Cant seems to find reason why sometimes it doesnt save the changes to UI layout. Maybe someone found the sequence how to save everytime the changes in UI?!?!?! Something have to do with the window in which you press save or the timing... idk :/
2. Blizzard changed the fields in the gameUI it seems. Your map has fields the editor doesn't know anymore, so he doesn't know where to put the data your map contains and throws error messages instead.
The first 2 errors occur because the max stack count value in 2 behavior entries are too big. So you should edit those values. The editor might be smart enough to give you a proper upper border for the value now.
To fix the other things the editor complains about, change a value in the GameUI tab of the data editor. Save the map, revert the value to what was there before (-> right click field -> reset to parent -> chose upper option) and save the map again. The change in the data makes the editor overwrite that section in your map when you save it. Then you go ahead and revert that change and save again.
I checked "special used" and its max stack was set to 65,000 all i did was change it to 400 and the error is gone. But I really don't know what the max stack should be set at. I guess I don't understand what the stack value is for and how to figure out what the max value should be set at. Why cap it etc.
Max stack value is the amount of behaviors of that type that can be applied to a unit. With a max stack of 1 or 0, there is only 1 behavior of that type on a unit.
For example, if you would give stimpacks stacks, then marines could stim multiple times and run/shoot even faster.