I had issues trying to move it via the SC2Layout, but you can do it with Triggers instead.
Use the "Hookup Standard Dialog Item" Action, set the Type" to "Panel" and Name: to "UIContainer/FullscreenUpperContainer/MenuBarConsoleAnchor".
Then use the "Move Dialog Item" Action to move it to the bottom right.
This is a good reference, it's helrals frame helper. The name has to come from under Game UI, and you remover the Game UI part of the path. Ex: GameUI/WorldPanel becomes WorldPanel
How do I move the menu buttons to the bottom of the bottom right corner of the screen?
Bump
Have no one figured out how to do this after HotS launch?
I had issues trying to move it via the SC2Layout, but you can do it with Triggers instead.
Use the "Hookup Standard Dialog Item" Action, set the Type" to "Panel" and Name: to "UIContainer/FullscreenUpperContainer/MenuBarConsoleAnchor". Then use the "Move Dialog Item" Action to move it to the bottom right.
Administrator of Staredit.net and GalaxyWiki.net
@DevlinD: Go
How does one go about finding the exact names of the panel?
This is a good reference, it's helrals frame helper. The name has to come from under Game UI, and you remover the Game UI part of the path. Ex: GameUI/WorldPanel becomes WorldPanel
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
Yeah, I'd suggest using Helral's list. Visually you can also use the in-game UI editor for reference.
Administrator of Staredit.net and GalaxyWiki.net
I was referring to the actual file name you want moved.
"UIContainer/FullscreenUpperContainer/MenuBarConsoleAnchor"
How do you know the file path of the panel? And once figured out, i'm assuming you just add the word Anchor at the end of the file name?
Thanks for the replies :) It works :)
<Frame type="Frame" name="GameUI/UIContainer/FullscreenUpperContainer/MenuBarConsoleAnchor" file="GameUI">
<Anchor side="Bottom" relative="$parent" pos="Max" offset="100"/>
<Anchor side="Right" relative="$parent" pos="Max" offset="100"/>
</Frame>
Use this in the sc2layout instead of relying on triggers, much cleaner, just change the 100 to whatever you want.