My post is regarding the green ring that appears under a unit when it is selected. Is there a way to alter the color of the model when a specific behavior is applied to the unit,
Basically I created a High Templar that cna use certain sets of abilities based off of upgrades and I want to create a method in which both players can visually determine what set of skill the High Templar is using with out the hi-temp using its abilities without altering the unit model.
For example:
Ability Set A: Blue highlighted UI
Ability Set B: Red highlighted UI
Ability Set C: Green highlighted UI
Hello everybody.
My post is regarding the green ring that appears under a unit when it is selected. Is there a way to alter the color of the model when a specific behavior is applied to the unit,
Basically I created a High Templar that cna use certain sets of abilities based off of upgrades and I want to create a method in which both players can visually determine what set of skill the High Templar is using with out the hi-temp using its abilities without altering the unit model.
For example:
Ability Set A: Blue highlighted UI
Ability Set B: Red highlighted UI
Ability Set C: Green highlighted UI
Find the actor/whatever it is for the regular selection model.
Have a trigger to check when the behavior is applied, then have an action change the catalog value of the selection model to what you want.