Hey, so I am working on a custom game mode and am curious how to make it so that the UI is specific to a given player. What I mean is, how do I set it up so that if a button that opens a new window or modifies the window layout is clicked, it only modifies the window layout for the player that clicked the button? How do I make it so that each player has their own "instance" of the UI? I assume this is possible since each player has to have a unique battle ui during a standard multiplayer game but I find many of my efforts are ineffective. Basically i have one button that, when clicked, changes the color of a bunch of the buttons around it to show the player their selections, but I don't want all of the other players to see their opponents' selections so I am just wondering how I set this up?
I think you misunderstood what I was asking. I already have all of the dialogs working and triggering all of the events I want, I just want to know how to set things up so that each player has unique dialogs. Is that even possible?
Basically, I am creating a game mode where the players have to keep track of various different things such as points. I want each player to be able to always see how many points they have, but not be able to see how many points the other players have. Dialogs, by default, display for all players at all times so I am looking for a way to make it so that each player sees a custom version of the dialog with their point information, or so that all of the players see the dialog but each player only sees the text about how many points THEY have. So, is there any way to make it so that a specific dialog, or the text within a dialog, is unique based on the player that is viewing it?
When creating/modifying dialogs/dialog items there is a paramater that by default is "All players", change that to "convert player to play group", and the rest should be straightforward. I believe this is what Dogmai meant.
Wow, I cannot believe I missed that. I think what happened was, when I was originally editing the dialogs I was just trying to make sure it all worked so I wasn't paying attention to all the options but now that I look over a lot of it I can see where I change the settings. Thank you both so much for the help.
When creating/modifying dialogs/dialog items there is a paramater that by default is "All players", change that to "convert player to play group", and the rest should be straightforward. I believe this is what Dogmai meant.
Oh <3 ... you know me so well.
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Hey, so I am working on a custom game mode and am curious how to make it so that the UI is specific to a given player. What I mean is, how do I set it up so that if a button that opens a new window or modifies the window layout is clicked, it only modifies the window layout for the player that clicked the button? How do I make it so that each player has their own "instance" of the UI? I assume this is possible since each player has to have a unique battle ui during a standard multiplayer game but I find many of my efforts are ineffective. Basically i have one button that, when clicked, changes the color of a bunch of the buttons around it to show the player their selections, but I don't want all of the other players to see their opponents' selections so I am just wondering how I set this up?
Thanks for any help you can provide.
Dialogs
@DogmaiSEA:
I think you misunderstood what I was asking. I already have all of the dialogs working and triggering all of the events I want, I just want to know how to set things up so that each player has unique dialogs. Is that even possible?
Basically, I am creating a game mode where the players have to keep track of various different things such as points. I want each player to be able to always see how many points they have, but not be able to see how many points the other players have. Dialogs, by default, display for all players at all times so I am looking for a way to make it so that each player sees a custom version of the dialog with their point information, or so that all of the players see the dialog but each player only sees the text about how many points THEY have. So, is there any way to make it so that a specific dialog, or the text within a dialog, is unique based on the player that is viewing it?
When creating/modifying dialogs/dialog items there is a paramater that by default is "All players", change that to "convert player to play group", and the rest should be straightforward. I believe this is what Dogmai meant.
Wow, I cannot believe I missed that. I think what happened was, when I was originally editing the dialogs I was just trying to make sure it all worked so I wasn't paying attention to all the options but now that I look over a lot of it I can see where I change the settings. Thank you both so much for the help.
Oh <3 ... you know me so well.