I searched on Google about Larvae, but I couldn't see the data I wanted.
I'm making Custom Game Extension Mod. Can I change Zerg's Larvae Spawn Location(Including Larvae Spawned by the Queen!) that only spawn in the 6 o'clock direction of Hatchery?
At the start of the game, just as workers are created near minerals, I want to make larvae spawned in the direction of minerals.
I think I need to write this thread on the data thread, but I thought it would be difficult to make "this" only with the built-in data of SC2 without triggers, so I wrote it here.
The problem could be that larvae are not spawned as starting units, they are spawned from hatchery via behavior. Drones for example are starting units and they are set to automatically harvest nearby minerals by default, so maybe that is the reason why they are spawned close to the minerals.
There should be a workaround, like behavior with search area effect that spawns larvae closer to the minerals.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I searched on Google about Larvae, but I couldn't see the data I wanted.
I'm making Custom Game Extension Mod. Can I change Zerg's Larvae Spawn Location(Including Larvae Spawned by the Queen!) that only spawn in the 6 o'clock direction of Hatchery?
At the start of the game, just as workers are created near minerals, I want to make larvae spawned in the direction of minerals.
I think I need to write this thread on the data thread, but I thought it would be difficult to make "this" only with the built-in data of SC2 without triggers, so I wrote it here.
The problem could be that larvae are not spawned as starting units, they are spawned from hatchery via behavior. Drones for example are starting units and they are set to automatically harvest nearby minerals by default, so maybe that is the reason why they are spawned close to the minerals.
There should be a workaround, like behavior with search area effect that spawns larvae closer to the minerals.