Hello, I would like to know if and how there's a way to make it so a trigger(ie: a trigger that adds a behavior) can effect all units under a specific player, INLUDING the units the player makes after words.
Basically Im trying to make an extension that adds a random mod pool to a timer, that of which every 5 mins selects 3 randomly chosen mods/upgrades and displays them to the player in a UI for them to choose one, once chosen the UI then goes away and the chosen mod/upgrade effects the players units/structures or even upgrades.
However all I have seen are triggers capable of effecting the Current units/structures, unless it was an upgrade, but I want to add behaviors as well.
Thank you.
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Hello, I would like to know if and how there's a way to make it so a trigger(ie: a trigger that adds a behavior) can effect all units under a specific player, INLUDING the units the player makes after words.
Basically Im trying to make an extension that adds a random mod pool to a timer, that of which every 5 mins selects 3 randomly chosen mods/upgrades and displays them to the player in a UI for them to choose one, once chosen the UI then goes away and the chosen mod/upgrade effects the players units/structures or even upgrades.
However all I have seen are triggers capable of effecting the Current units/structures, unless it was an upgrade, but I want to add behaviors as well.
Thank you.