Build a neutral point capture system for income ive created capture systems based on player units damaging a structure before but i want the trigger to be capture from neutral an change between players based on number of units standing near that point.
For triggers you probably need a periodic trigger to ping all units in a unit group of owner ship changing units that then checks a region around the unit with an If Then Else action which has a condition if there are no units owned by the player currently owning the unit. This then changes the ownership.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Build a neutral point capture system for income ive created capture systems based on player units damaging a structure before but i want the trigger to be capture from neutral an change between players based on number of units standing near that point.
Well this old demo map does a data version. https://www.sc2mapster.com/projects/the-assets-of-evil/files/2496452
For triggers you probably need a periodic trigger to ping all units in a unit group of owner ship changing units that then checks a region around the unit with an If Then Else action which has a condition if there are no units owned by the player currently owning the unit. This then changes the ownership.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg