Im completely new to sc2 Editor and coming along with a map, attempting triggers an managed to work out a trigger to do auto income on a timer based off of all buildings currently alive, but im trying to set a specific building to generate income
number of income buildings * 10 minerals every 25 seconds
I cant seem to figure how to assign my income building I want into my trigger, only to around all buildings alive
How do I build a trigger around a specific building to generate the income I mentioned above?
I would make a Unit Group local variable and modify the Units In Region Matching Condition function to not use Any Unit and instead use specific units and use the function to add various different specific units to the unit group. If you only have one income building type then you just need to change Any Unit to your income unit.
Im completely new to sc2 Editor and coming along with a map, attempting triggers an managed to work out a trigger to do auto income on a timer based off of all buildings currently alive, but im trying to set a specific building to generate income
number of income buildings * 10 minerals every 25 seconds
I cant seem to figure how to assign my income building I want into my trigger, only to around all buildings alive
How do I build a trigger around a specific building to generate the income I mentioned above?
I would make a Unit Group local variable and modify the Units In Region Matching Condition function to not use Any Unit and instead use specific units and use the function to add various different specific units to the unit group. If you only have one income building type then you just need to change Any Unit to your income unit.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg