I'm not really sure what the best solution would be... One option would be to give the unit multiple weapons with minimum and maximum ranges which do not overlap.
Edit: my solution would be for the attacker. Did you want this for the one receiving damage instead?
Hi, I'm a begginer level mapster, and I have a quetion.
I'd like to change unit's taken damage with unit's distances
ex) if units distance is 10, then I'd like to change damage: original damage*(distance/10)+distance
But I don't know what function or action could change the damage effect value with trigger variable data. Please help me!
I'm not really sure what the best solution would be... One option would be to give the unit multiple weapons with minimum and maximum ranges which do not overlap.
Edit: my solution would be for the attacker. Did you want this for the one receiving damage instead?