I have been working on a campaign for WC3 for some time but I am quite interested in all the features that SC2 brings to the table. However, the whole mod hinges on being able to behave in a similar way to the "Founding of Durotar" campaign map wherein you "transition" between maps without the game actually ending and a new one beginning. I understand that it MAY be possible using the offline campaign stuff, but are the triggers and what not in the editor to support it? I have googled for what seems to be 3 days and haven't found any definitive answers. Anyone willing to lend me some insight as to what is possible, what isn't and perhaps a good starting point to jump off of? Unfortunately the trigger actions from WC3 don't seem to be there at all for me to test. :(
I have been working on a campaign for WC3 for some time but I am quite interested in all the features that SC2 brings to the table. However, the whole mod hinges on being able to behave in a similar way to the "Founding of Durotar" campaign map wherein you "transition" between maps without the game actually ending and a new one beginning. I understand that it MAY be possible using the offline campaign stuff, but are the triggers and what not in the editor to support it? I have googled for what seems to be 3 days and haven't found any definitive answers. Anyone willing to lend me some insight as to what is possible, what isn't and perhaps a good starting point to jump off of? Unfortunately the trigger actions from WC3 don't seem to be there at all for me to test. :(
For single player yes.
WC3 uses JASS and SC2 uses Galaxy so completely different.
https://sc2mapster.gamepedia.com/Triggers/Actions/Set_Next_Map
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg