So I have cloaked units and units on the high ground just destroying my AI....tried what I can think of but I can never get the AI to scan the attacking unit or the area that the units are on. How do I make them scan?
One can suggest to them to cast scan when facing cloaked units. High ground is harder as I am not sure the AI is aware of the problem, usually they solve it by taking a spotter (flying unit) with them.
I think scanning is done automatically by the command centre AI tactical AI. It might need the AI to be a higher difficulty though.
I get what your saying with the higher difficulty, tho I can't set it to melee AI other wise it would be overpowered with the custom units I have etc...tbh its all over the place if i do that lol. As for setting the AI Difficulty I alrdy have it at the highest it can be tho I think it only works with the melee setting. I am working on the cloaked units now, I don't really want to give the AI air units at this time....means ill have to do the same for the player and that's alot more work atm lol. Still hoping someone out there has the answer to the higher ground one.
You can customize the melee AI script by exporting it and modifying it. Alternatively I think cloaking awareness is an AI flag that can be turned on/off, similar to focusing spawners over spawned units and repairers over the repaired unit.
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So I have cloaked units and units on the high ground just destroying my AI....tried what I can think of but I can never get the AI to scan the attacking unit or the area that the units are on. How do I make them scan?
One can suggest to them to cast scan when facing cloaked units. High ground is harder as I am not sure the AI is aware of the problem, usually they solve it by taking a spotter (flying unit) with them.
I think scanning is done automatically by the command centre AI tactical AI. It might need the AI to be a higher difficulty though.
I get what your saying with the higher difficulty, tho I can't set it to melee AI other wise it would be overpowered with the custom units I have etc...tbh its all over the place if i do that lol. As for setting the AI Difficulty I alrdy have it at the highest it can be tho I think it only works with the melee setting. I am working on the cloaked units now, I don't really want to give the AI air units at this time....means ill have to do the same for the player and that's alot more work atm lol. Still hoping someone out there has the answer to the higher ground one.
You can customize the melee AI script by exporting it and modifying it. Alternatively I think cloaking awareness is an AI flag that can be turned on/off, similar to focusing spawners over spawned units and repairers over the repaired unit.