What I want to do is have my AI Hero units search out and destroy the players on there own, as of right now I though suicide wave trigger would do it, tho its just sending the hero's in one line towards the main base only and not hunting down the closest player or unit. Anyone have any ideas on how to solve this?
Suicide does work. The units may start with the main base but after that they will search and destroy everything.
It is also possible the reason they do not attack the nearest unit is because the AI player does not know there are units there but does know there is a base there. Maybe removing fog of war for the AI player could solve this.
It is also possible that suicide wave behaves differently from suiciding units individually as it tries to act more intelligently. Experiment with both.
whole map is covered in creep so fog of war is unlikely, and you are right they will search and destroy after main base, tho that's what you have to save so. I am still playing around with it...
You could try using triggers to find a target closest to the spawner and ordering the attack wave there.
Keep the victim in a group and keep ordering the attack wave to them ever few seconds until dead or far enough away. This prevents them from being kited between multiple nearby units.
What I want to do is have my AI Hero units search out and destroy the players on there own, as of right now I though suicide wave trigger would do it, tho its just sending the hero's in one line towards the main base only and not hunting down the closest player or unit. Anyone have any ideas on how to solve this?
Suicide does work. The units may start with the main base but after that they will search and destroy everything.
It is also possible the reason they do not attack the nearest unit is because the AI player does not know there are units there but does know there is a base there. Maybe removing fog of war for the AI player could solve this.
It is also possible that suicide wave behaves differently from suiciding units individually as it tries to act more intelligently. Experiment with both.
whole map is covered in creep so fog of war is unlikely, and you are right they will search and destroy after main base, tho that's what you have to save so. I am still playing around with it...
so tried all suicide commands and still doesn't search out a unit still goes right for the base...even if i put units close to there spawn
You could try using triggers to find a target closest to the spawner and ordering the attack wave there.
Keep the victim in a group and keep ordering the attack wave to them ever few seconds until dead or far enough away. This prevents them from being kited between multiple nearby units.
not sure what you mean by that.. sorry