I am trying to make it so units move with triggers immediately after they are spawned via drop pod (zerg drop pod), rather than waiting about 3 or 4 seconds for the drop pod to wither away.
How should i fix this?
EDIT: Also how do i spawn 2 different types of units in a single drop pod (like zergling and hydralisk)?
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You should be able to move them immediately as they are created but hidden until the drop pod lands. They might only become visible at their new location after the pod lands however.
Sorry i should have specified, move the units with triggers. Also I was wondering how to make it so, in a single drop pod i can spawn 4 zerglings (figured that out) and a hydralisk, when i do this, the zerglings spawn on the ground before the drop pod hits the ground, and the hydralisk is spawned in the drop pod. I will edit the my first comment acordingly
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For the immediately move part, you could spawn an empty drop pod with it's wait option off (for the animation). Then just use the create units instantly at the same spot the drop pod lands.
As for two different types of units, you could use my above suggestion with more than one create units instantly. Or you could create the units, add them to a local variable unit group, create more units and add them to the same local variable unit group, then add that local unit group to the drop pod.
There are 2 types of drop pod. You have not made it clear which you are referring to.
For trained unit drops, eg Raynor barracks dropping at rally point, the drop pod works by instantly hiding the trained unit, doing the drop pod art, and then unhiding the trained unit after the impact time.
For units created after the drop pod lands, eg Zagara drop, the drop pod art is created and then the unit is created after the impact time.
For trained drops you can move the hidden unit anywhere you want at any time after training. It should even unhide automatically after the drop art finished. You could also force it to unhide immediately by removing the buff used.
For drops that create units then you cannot move the units until after the drop has completed. It can be done the instant the drop finished but not before because no units exist yet that can be moved. One could alter such drops to allow movement by using a dummy unit (the drop pod?) and always spawning the units at the unit location rather than the original target location. One can then move this dummy unit around with triggers and the drops will be move appropriately.
To create multiple unit types from a drop that creates units you use a set effect to run multiple create unit effects at once.
Stranded on Krydon Renewed- A renewed version of Stranded on Krydon that is being constantly updated, has improved visuals, is more friendly to new players, lots more fun tweaks and much more planned to come.
Hi,
I am trying to make it so units move with triggers immediately after they are spawned via drop pod (zerg drop pod), rather than waiting about 3 or 4 seconds for the drop pod to wither away.
How should i fix this?
EDIT: Also how do i spawn 2 different types of units in a single drop pod (like zergling and hydralisk)?
Stranded on Krydon Renewed- A renewed version of Stranded on Krydon that is being constantly updated, has improved visuals, is more friendly to new players, lots more fun tweaks and much more planned to come.
Stranded on Krydon Renewed EXTREME- A modified version of SoKR with much harder difficulty.
You should be able to move them immediately as they are created but hidden until the drop pod lands. They might only become visible at their new location after the pod lands however.
In reply to Forge_User_04585675:
Stranded on Krydon Renewed- A renewed version of Stranded on Krydon that is being constantly updated, has improved visuals, is more friendly to new players, lots more fun tweaks and much more planned to come.
Stranded on Krydon Renewed EXTREME- A modified version of SoKR with much harder difficulty.
For the immediately move part, you could spawn an empty drop pod with it's wait option off (for the animation). Then just use the create units instantly at the same spot the drop pod lands.
As for two different types of units, you could use my above suggestion with more than one create units instantly. Or you could create the units, add them to a local variable unit group, create more units and add them to the same local variable unit group, then add that local unit group to the drop pod.
There are 2 types of drop pod. You have not made it clear which you are referring to.
For trained unit drops, eg Raynor barracks dropping at rally point, the drop pod works by instantly hiding the trained unit, doing the drop pod art, and then unhiding the trained unit after the impact time.
For units created after the drop pod lands, eg Zagara drop, the drop pod art is created and then the unit is created after the impact time.
For trained drops you can move the hidden unit anywhere you want at any time after training. It should even unhide automatically after the drop art finished. You could also force it to unhide immediately by removing the buff used.
For drops that create units then you cannot move the units until after the drop has completed. It can be done the instant the drop finished but not before because no units exist yet that can be moved. One could alter such drops to allow movement by using a dummy unit (the drop pod?) and always spawning the units at the unit location rather than the original target location. One can then move this dummy unit around with triggers and the drops will be move appropriately.
To create multiple unit types from a drop that creates units you use a set effect to run multiple create unit effects at once.
Thanks! That is very helpful
Stranded on Krydon Renewed- A renewed version of Stranded on Krydon that is being constantly updated, has improved visuals, is more friendly to new players, lots more fun tweaks and much more planned to come.
Stranded on Krydon Renewed EXTREME- A modified version of SoKR with much harder difficulty.