There is 2 things I am trying to do that I am rather confused about how to get done right now as follows:
1. Basically I want kerrigans cocoon to by used in my mod and hatch after certain period of time when the game starts like in co-op.
2. At the beginning of the game, I want Raynor to automatically show up after a certain amount of time and be deployed by Raynor's Drop Ship then, have the Dropship fly back up into the air and away.
For both of these situations, I want it to be so once they die this timer is resumed and they will be summoned to be battlefield the same way after a certain time. I am not that familiar with triggers, so I thought I'd ask here how I would go about doing this.
1. Check the co-op trigger libraries they have a whole folder dedicated to hero spawn/revive.
2. Could use Model actors based on Unit Birth but since you will probably use triggers to spawn it based on game variant/player variant you will be best using triggers.
For a data only solution aplly a Buff behaviour to the created unit that under the Unit actor on Behavior.(x).On creates a Model actor on a stick model actor that chances scale to lower and then raise the visual based on a timer.
There is 2 things I am trying to do that I am rather confused about how to get done right now as follows:
1. Basically I want kerrigans cocoon to by used in my mod and hatch after certain period of time when the game starts like in co-op.
2. At the beginning of the game, I want Raynor to automatically show up after a certain amount of time and be deployed by Raynor's Drop Ship then, have the Dropship fly back up into the air and away.
For both of these situations, I want it to be so once they die this timer is resumed and they will be summoned to be battlefield the same way after a certain time. I am not that familiar with triggers, so I thought I'd ask here how I would go about doing this.
1. Check the co-op trigger libraries they have a whole folder dedicated to hero spawn/revive.
2. Could use Model actors based on Unit Birth but since you will probably use triggers to spawn it based on game variant/player variant you will be best using triggers.
For a data only solution aplly a Buff behaviour to the created unit that under the Unit actor on Behavior.(x).On creates a Model actor on a stick model actor that chances scale to lower and then raise the visual based on a timer.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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