How would I go about making an ability button (via dialogs) that issues an ability that is also targetable?
I saw this thread, and tried to use the "Set Targeting Order" action to get the desired effect, but no targeting reticle ever shows up (and by that extension, the ability doesn't work either).
I also saw this thread, and tried to use Command Card dialogs with Submenus to get the desired effect, but this too had major glitches (mainly, couldn't get anything other than the default submenu to show up).
There are no guides on this, as far as I'm concerned, so I'm a bit lost as to what to do. Any pointers?
Ah that's pretty useful. I looked at the map and tested to see if the same issue came up with respect to "Set Dialog Item Submenu", and it turns out that it too defaults to the default Submenu the moment you click any unit. Is this normal? I ask because the ability in question I'm trying to create with triggers is a Teleport ability, so it needs to be cast from the actual caster who will be teleported, rather than via an external caster like the Spear of Adun.
Hello, simple question for ya'll:
How would I go about making an ability button (via dialogs) that issues an ability that is also targetable?
I saw this thread, and tried to use the "Set Targeting Order" action to get the desired effect, but no targeting reticle ever shows up (and by that extension, the ability doesn't work either).
I also saw this thread, and tried to use Command Card dialogs with Submenus to get the desired effect, but this too had major glitches (mainly, couldn't get anything other than the default submenu to show up).
There are no guides on this, as far as I'm concerned, so I'm a bit lost as to what to do. Any pointers?
Probably the only way would be to use command panels. You have to set up units that have the ability then hide them off map.
Here's the map Knallertton gave me demonstrating the triggers to set it up. He used the hybrid unit as the command panel.
https://www.dropbox.com/s/0z123fbzop7yv2o/TopRowAbilites.SC2Map?dl=0
In reply to MaskedImposter:
Maybe you could set it up in such a way that the dummy unit also has dummy ability, and a trigger catches the use.
Example
Trigger
Event - Dummy unit uses dummy ability
Action - Actual unit uses actual ability targeting location of dummy unit ability target.