Hey guys im doing my map for RTC contest and Ill need to use the disruption nova from "Brothers in Arms".
I checked the original map to see how it was made. It seems kinda complicated with all these variables as im not used to working with sc2 editor variables, and the AI looks really weird with the presets and stuff. Do I need all the variables they used in the original mission? Will I need any variables at all (if possible to do without variables)? And will I need all the presets and custom scripts that blizzard used for the AI waves or normal waypoints would do? I always feel like blizzard overcomplicates stuff on their maps.
Quick question, do variables here work in a similar way as in Java for example? I had Java classes and if they work like in Java it shouldnt be too hard to use them i suppose (kinda low time for experimentations).
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Hey guys im doing my map for RTC contest and Ill need to use the disruption nova from "Brothers in Arms".
I checked the original map to see how it was made. It seems kinda complicated with all these variables as im not used to working with sc2 editor variables, and the AI looks really weird with the presets and stuff. Do I need all the variables they used in the original mission? Will I need any variables at all (if possible to do without variables)? And will I need all the presets and custom scripts that blizzard used for the AI waves or normal waypoints would do? I always feel like blizzard overcomplicates stuff on their maps.
Quick question, do variables here work in a similar way as in Java for example? I had Java classes and if they work like in Java it shouldnt be too hard to use them i suppose (kinda low time for experimentations).