I have a custom UI element, which renders with the priority of 500. I wan't to create a portrait on top of that, but for some reason I can only make it render underneath.
I used these trigger actions:
Portrait - Create a portrait sized (76, 120), at position (189, 5) relative to Bottom of screen, and show model LichPortrait (Unnamed) (look from camera Default Portrait Camera and play its Default animation) (initially Visible) (Wait until loaded)
Portrait - Turn (Last created portrait) border Off
I have a custom UI element, which renders with the priority of 500. I wan't to create a portrait on top of that, but for some reason I can only make it render underneath.
I used these trigger actions:
How do I solve this, so it renders on top?
Make sure the custom UI element is not rendering on LDR, which would be on top of any HDR frame, which basically all portraits are.
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I'm not really sure how to make it specify which channel to render on? How do I make it not render on LDR, as that could be the case?
DialogControlSetPropertyAsInt (MyDialogControl,c_triggerControlPropertyRenderType, PlayerGroup, ic_triggerRenderTypeHDR);
look for something similar on gui
Go play Antioch Chronicles Remastered!
Also, coming soon, Antioch Episode 3: Thoughts in Chaos!
Dont like mapster's ugly white? Try Mapster's Classic Skin!