So I am working on a map in which my pylons are invulnerable and my utralisks have an ability that allows them to remove the invulnerability from the pylons so that anyone can attack them. This ability works, and when the ultralisks first spawn I have a trigger that tells them to use said ability on a random pylon in region. this works but after that in other triggers where I have random odds of different events it doesn't work anymore. particularly with the event "unit becomes Idle".
Alternatively I read something about making units use abilities with behaviors and was wonder what is the best way to go about this. and if I should use a behavior how should I do it and is there a good tutorial about this somewhere.
help is much appreciated. thanks.
Basically. it's cat vs mouse but a new version, pretty uniquely different than other versions, emphasizing the "chase" game play feel and working with you friends.
Figured it out....though no idea what I was actually doing wrong. I tweaked some stuff in the trigger editor and the data editor till it worked. Wish I was able to understand what happened though. :-(
So all that is left to my question regards AI of a computer player. I know you hear I'm working on a cat vs mouse game and think "that can't be to bad" but my particular twist requires the cats to be quite a bit smarter than other versions.
What is the best way to go about developing an AI? Is there already a forum somewhere discussing the basics of this?
So I am working on a map in which my pylons are invulnerable and my utralisks have an ability that allows them to remove the invulnerability from the pylons so that anyone can attack them. This ability works, and when the ultralisks first spawn I have a trigger that tells them to use said ability on a random pylon in region. this works but after that in other triggers where I have random odds of different events it doesn't work anymore. particularly with the event "unit becomes Idle". Alternatively I read something about making units use abilities with behaviors and was wonder what is the best way to go about this. and if I should use a behavior how should I do it and is there a good tutorial about this somewhere. help is much appreciated. thanks.
Ore wars?
Basically. it's cat vs mouse but a new version, pretty uniquely different than other versions, emphasizing the "chase" game play feel and working with you friends.
Could I take a look at the map/triggers in question?
Figured it out....though no idea what I was actually doing wrong. I tweaked some stuff in the trigger editor and the data editor till it worked. Wish I was able to understand what happened though. :-(
So all that is left to my question regards AI of a computer player. I know you hear I'm working on a cat vs mouse game and think "that can't be to bad" but my particular twist requires the cats to be quite a bit smarter than other versions.
What is the best way to go about developing an AI? Is there already a forum somewhere discussing the basics of this?
No. That is a subject that really hasn't been explored, as far as I know. You'll probably have to start from scratch.