In case of "simple" AI, try create a AI-controlled Hellion wich follows straight line(s) and attacks/retreats zerglings perfectly?
OR more crazier idea, do "super-insane" AI wich is pitted against 7 players in DOTA fashion :o
(micros every unit on field, upgrades units as fit, macros like no day left, etc etc.)
LOL good god your sick. how you could do this is create an ability with 2 buttons one slap, one pat. click ability then click kerrigan, watch it she gets pissed off your done for! hahahaha
Quote from E8itium:
In case of "simple" AI, try create a AI-controlled Hellion wich follows straight line(s) and attacks/retreats zerglings perfectly?
OR more crazier idea, do "super-insane" AI wich is pitted against 7 players in DOTA fashion :o (micros every unit on field, upgrades units as fit, macros like no day left, etc etc.)
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i can make the 1st one of a hellion. :D dont know about the DOTA one being i dont have the data to see if i can do it. :P
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In case of "simple" AI, try create a AI-controlled Hellion wich follows straight line(s) and attacks/retreats zerglings perfectly?
OR more crazier idea, do "super-insane" AI wich is pitted against 7 players in DOTA fashion :o (micros every unit on field, upgrades units as fit, macros like no day left, etc etc.)
@stevehammon:
LOL good god your sick. how you could do this is create an ability with 2 buttons one slap, one pat. click ability then click kerrigan, watch it she gets pissed off your done for! hahahaha
Quote from E8itium:
In case of "simple" AI, try create a AI-controlled Hellion wich follows straight line(s) and attacks/retreats zerglings perfectly?
OR more crazier idea, do "super-insane" AI wich is pitted against 7 players in DOTA fashion :o (micros every unit on field, upgrades units as fit, macros like no day left, etc etc.)
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i can make the 1st one of a hellion. :D dont know about the DOTA one being i dont have the data to see if i can do it. :P