I need some help to make this work im still testing different things but nothing seems to work
As far as i know there are 3 images in play here:
first there's the background this layer isnt all that important, then there's the hexagon pattern this image is just as long as the background but remains hidden and finally, there's the shimmer mask this one is on top of the last image and seems to move in order to show parts of the hexagon pattern.
My tests have involved using the same images and different combinations of blend modes (not sure if this is the thing i need) i havent gotten far and i can't get the effect right but here are some of the things i tried
Looking forward to updates. Image masking and proper animation with dialogs (not just move/rotate them every 0.1 second but actual smooth movement/animation) was something I planned to look into for a long time, just never really got around to doing it.
I will try this as soon as i figure out sc2layouts, currently the launcher i made works entirely using triggers, buttons and image changes, but if i figure out sc2layouts i will most likely move the entire project to that.
I like the idea of recreating the battle.net UI into the game! If it is very similar to the one people are used to, it would be super easy to navigate which means no learning curve, which is for a ui a good thing.
Hi i've been doing some testing in order to learn how to make something work.
So the base of the idea is to make something like in the campaign menu on sc2. https://i.gyazo.com/c61bd3830654d9a641c37f7d9f7dea62.gif <-like this
I need some help to make this work im still testing different things but nothing seems to work
As far as i know there are 3 images in play here: first there's the background this layer isnt all that important, then there's the hexagon pattern this image is just as long as the background but remains hidden and finally, there's the shimmer mask this one is on top of the last image and seems to move in order to show parts of the hexagon pattern.
My tests have involved using the same images and different combinations of blend modes (not sure if this is the thing i need) i havent gotten far and i can't get the effect right but here are some of the things i tried
Blend Mode Substract: https://i.gyazo.com/65e349e6f8e9800a9c53bbf88212ccbe.png
Blend Mode Multiply: https://i.gyazo.com/fe9967ff49458246bf4a55f2027606d0.png
Blend Mode Lighten: https://i.gyazo.com/e28a43cc8e127beec8398e0dd171bf19.png
Blend Mode Darken: https://i.gyazo.com/8a894cc110a70654abb6a79c716a0e82.png
Blend Mode Alpha: https://i.gyazo.com/b4b61526fa9eed55cd8eacbe47c41ed0.png
Blend Mode Add: https://i.gyazo.com/2e6de82baaefd944cee99dab6d7b594c.png
I will keep testing different things as there are some other things that i want to check, the post will be updated as i go
Looking forward to updates. Image masking and proper animation with dialogs (not just move/rotate them every 0.1 second but actual smooth movement/animation) was something I planned to look into for a long time, just never really got around to doing it.
Blizzard uses flat models with .ogv textures or actual animations in the model. Any of these 2 would definitely allow you to achieve better results.
This is almost certainly one of three things
1) Model with animation
2) Cutscene being played (UI supports cutscene frames now)
3) Image being moved left to right with animation
@Talioso21: Go
Blizzard uses the new animation features of sc2 layouts added in 3.0. The xml will look a lot like this:
http:pastebin.com/ZJv3WwQb
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@ArcaneDurandel: Go
It must be an sc2 layout so i might get into trying that
@greythepirate: Go
I will try this as soon as i figure out sc2layouts, currently the launcher i made works entirely using triggers, buttons and image changes, but if i figure out sc2layouts i will most likely move the entire project to that.
https://i.gyazo.com/ef174842f809d2d8ba54db0bced0756b.jpg also i want to use some techniques and easthetics from sc2 to improve on the launcher i made
http://imgur.com/a/gj38k <-this album contains images from my other project.
And this is the menu that i want to use the animations for https://i.gyazo.com/0121aebf80062c35656524d3a59ec506.jpg https://i.gyazo.com/620f92ed50d0abf482ce83814404ac5e.jpg https://i.gyazo.com/ef151cfc4a93d50085b30957eddd0559.jpg
I intend to add animations to the portrait frame and some transition animations when changing menus
This project is for an open library but i want to release it as polished as possible.
@Talioso21: Go
I like the idea of recreating the battle.net UI into the game! If it is very similar to the one people are used to, it would be super easy to navigate which means no learning curve, which is for a ui a good thing.
Working on projects: