@dudeim:
Pretty sure it's not possible.
What you could do instead is make two triggers that are essentially the same, just with the added event, but have the added even one turned off until you need it, and then turn on the one with the added event and turn off the other one. Or just have a separate trigger with the added event as the only event but is normally turned off and turned on when needed...
I want to add an event to a trigger using triggers. I can't seem to find an action for it.
I only know of the "Trigger - Add actions to action queue", but I'm not sure how to use it correctly. Maybe you'll need a separate trigger (with or without conditions, doesn't matter) that will run a "add actions" with whatever actions you want in it. Execute this separate trigger using a "Run trigger" inside your initial trigger, wait for this separate trigger to finish its actions with a "wait for trigger", then it should be fine. I'm not sure if I made myself clear but it's not the case, just ask and I'll make a screenshot.
I use this to get it working in a custom action for the gui
So
lp_t is a trigger parameter.
lp_u is a unit parameter (has to be converted to unitref otherwise it won't work, you can use "null" for any unit)
lp_a is the ability command
c_unintAbilStageComplete is "generic6 - complete" can be found in natives.galaxy
the false parameter is for shared abilities it now stands at ignore
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Hey,
I want to add an event to a trigger using triggers. I can't seem to find an action for it. Can anyone help me on this?
Thanks!
This is doable in script from my understanding.
Well I need to add an event without knowing what values are in it. As it's for a system. And how would I do it in script?
I only know of the "Trigger - Add actions to action queue", but I'm not sure how to use it correctly. Maybe you'll need a separate trigger (with or without conditions, doesn't matter) that will run a "add actions" with whatever actions you want in it. Execute this separate trigger using a "Run trigger" inside your initial trigger, wait for this separate trigger to finish its actions with a "wait for trigger", then it should be fine. I'm not sure if I made myself clear but it's not the case, just ask and I'll make a screenshot.
I got it to work, but thanks for the reply:)
mind sharing? lol. I hate when people does this x)
sorry sure will share.
I also hate it when people do that and try to post my findings etc.. but I forgot this time:P
I use this to get it working in a custom action for the gui
So
lp_t is a trigger parameter.
lp_u is a unit parameter (has to be converted to unitref otherwise it won't work, you can use "null" for any unit)
lp_a is the ability command
c_unintAbilStageComplete is "generic6 - complete" can be found in natives.galaxy
the false parameter is for shared abilities it now stands at ignore