I feel the need to point out that this is a data problem and not a trigger problem. What you need to do though is reference all of those models in the map -> preload data.
I am getting this as well, and it is making my project unplayable (as i use a LOT of wc3 stuff, and my total trigger run time has increased by ~6,000% due to the errors on creating... anything.
Recently changed a few things in my map, including dependensies. It didnt warn me that anything was missing. So i did not think much about it.
Now the load time for the map is horrid, and i get about 100 errors with the text localityerror.
I assume its because the map needs to preload every single item in the list. But im not sure if its because of the dependensies, or why its doing it.
What do i do about it? Thanks in advance!
Sendlirn
I feel the need to point out that this is a data problem and not a trigger problem. What you need to do though is reference all of those models in the map -> preload data.
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
it came with the latest patch, just ignore it
I am getting this as well, and it is making my project unplayable (as i use a LOT of wc3 stuff, and my total trigger run time has increased by ~6,000% due to the errors on creating... anything.
How to fix?!
Skype: [email protected] Current Project: Custom Hero Arena! US: battlenet:://starcraft/map/1/263274 EU: battlenet:://starcraft/map/2/186418
for me it only throws warnings if i use the assets, like the default scroll cursors etc