I am making a zombie survival third person shooter Korhal city map with random missions. At the moment I have the WASD movement and the missions. I am needing two things at the moment with this map.
How to setup projectiles for the TPS.
Mouse cursor keeps popping up after the two actions to set the camera for FPS-style.
For projectiles for a traditional fps you want to be looking at "traceline"; this is done through triggers. Not sure what issue your having with the mouse but you can just hide the cursor.
I answered your PM recently. You can use my FPS mod for your map, it would simplify many basic things in development. As said in the PM, the mod should be online on US servers (called "Orion"). If not, please tell me so I may send it to you.
As there are other TPS/FPS/RPG engines around, I will advertise mine a bit: ^^
I think the major advantage of my mod compared to those posted above is that it has many many different options to configure it. So by using the mod, you are very flexible (e. g. controls can be changed completely, you can even create new controls). Additionaly my mod offers a huge amount of features (with more to come in the future), including a predefined RPG UI (similar to WoW), which, of course, can be adapted to your wishes as well as every other feature.
The biggest problem about my mod is that it needs some time (and explanation) to fully understand how it works, although it has an extensive GUI support. As I wrote in my PM, I would explain the major functions of the mod to you. Currently there is only a German presentation and tutorial of my mod. An English one will follow, but since I have little free time at the moment this may take some time....
I just used a TPS library but it has a FPS tutorial so I had to adjust. The library and tutorial are for only 1 player which I want up to 12 players (may reduce to only 4) forcing me to adjust more. Right now the only thing that is broken is the projectile firing which was what I was asking for in this post. At least now my hero unit has a firing animation but no firing actor or projectile.
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I am making a zombie survival third person shooter Korhal city map with random missions. At the moment I have the WASD movement and the missions. I am needing two things at the moment with this map.
Does anyone know how to make a TPS?
For projectiles for a traditional fps you want to be looking at "traceline"; this is done through triggers. Not sure what issue your having with the mouse but you can just hide the cursor.
Hey admielke,
I answered your PM recently. You can use my FPS mod for your map, it would simplify many basic things in development. As said in the PM, the mod should be online on US servers (called "Orion"). If not, please tell me so I may send it to you.
TPS library
Another TPS library
FPS library
Another FPS library
As there are other TPS/FPS/RPG engines around, I will advertise mine a bit: ^^
I think the major advantage of my mod compared to those posted above is that it has many many different options to configure it. So by using the mod, you are very flexible (e. g. controls can be changed completely, you can even create new controls). Additionaly my mod offers a huge amount of features (with more to come in the future), including a predefined RPG UI (similar to WoW), which, of course, can be adapted to your wishes as well as every other feature.
The biggest problem about my mod is that it needs some time (and explanation) to fully understand how it works, although it has an extensive GUI support. As I wrote in my PM, I would explain the major functions of the mod to you. Currently there is only a German presentation and tutorial of my mod. An English one will follow, but since I have little free time at the moment this may take some time....
I just used a TPS library but it has a FPS tutorial so I had to adjust. The library and tutorial are for only 1 player which I want up to 12 players (may reduce to only 4) forcing me to adjust more. Right now the only thing that is broken is the projectile firing which was what I was asking for in this post. At least now my hero unit has a firing animation but no firing actor or projectile.