Edited: disregard what i just said and look at my latest edits... and post... i need the exact trigger(s) and most stable ones (i don't want it to end up like mindful's which was buggy as hell) so the ability dna tester when activated scans for the alien ability on one unit... k? is that more helpful...? anyways granted i'd need more triggers than that but ill wait...for a later date.
sorry about that... its misleading... basically i want to know how to make a dna/lie detector tester but i don't know where the triggers needed are. ok? that clairfy things? i also want the EXACT triggers if possible...
sorry about that... its misleading... basically i want to know how to make a dna/lie detector tester but i don't know where the triggers needed are. ok? that clairfy things? i also want the EXACT triggers if possible...
What do you mean by "lie detector"........
What do you mean by "dna tester" ......
considering that you cant "lie" to the game and nothing has "dna"...... its hard to assume what your even trying to do........
can you logically explain what your want to do?
How would a player even lie for example...... how are you defining what things have for dna?
cause from our point of view your just speaking jibberish.....
not to be offensive here..... but you need to take a more technical stance when asking questions......
if you asking for some kind of "lie/lie detector" system thats a different story..... but then you have to decide how you want those lies to do
such as .... your hero has an "apple" item.... but in a dialog you click the button that says you have a "bannana"........ this i can programmically check that yes the player is lieing.....
like wise.... if you wanted units to have some form of "dna" you need to pre-apply some kind of identifier on the unit that says what kind of dna it has.......
such as .... make several behaviors
ant dna
cow dna
human dna
then apply these behaviors in the data editor to the different units they are assciated with.....
then when you kill these units...... you can have those specific behaviors create items when the unit dies ... these items are associated with thier respective dna-behavior counter parts.......
then players could maybe use those items they collect in some manner to create stuff?
Is that the kinda info your looking for.......
honestly though I think your in over your head if thats what your trying to do and you were unable to convery the very concept to most of us here.....
I would suggest you familiarize yourself better with the tools available ........
make some spells
make some simple triggers..........
know your building blocks prior to creating a master piece it helps
EventDialogbuttonpressedConditionUseddialogitem==BloodTesterActionsIfNumberofHumaninTestArea==1ThenPickeachunitinHumaninTestAreamatchingconditions(excluded:dead,missile,item...)anddoActionsIf(Pickedunit)hasabilityTransform==trueThenSendmessagetoChatforallplayers:"OMG TEH GUY IS AN ALEEAN"
Edited: disregard what i just said and look at my latest edits... and post... i need the exact trigger(s) and most stable ones (i don't want it to end up like mindful's which was buggy as hell) so the ability dna tester when activated scans for the alien ability on one unit... k? is that more helpful...? anyways granted i'd need more triggers than that but ill wait...for a later date.
DNA tester? Lie detector?
Assuming this is not a joke, you better post more information or no one will be able to help.
@StragusMapster: Go
sorry its not a joke... and yes i feel stupid for not explaining it more thoroughly...
@SkedarLord: Go
I know over 8 programming languages and "I cannot find the array for value trigger" means nothing to me .......
MyArray(type: integer , declared array indexes [0-15])
that is our array variable
to set all the values to equal something we can do
to get the value you do something like this
result will look like
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
@SouLCarveRR: Go
sorry about that... its misleading... basically i want to know how to make a dna/lie detector tester but i don't know where the triggers needed are. ok? that clairfy things? i also want the EXACT triggers if possible...
There are no specific "lie detector" triggers?
What do you mean by "lie detector"........
What do you mean by "dna tester" ......
considering that you cant "lie" to the game and nothing has "dna"...... its hard to assume what your even trying to do........
can you logically explain what your want to do?
How would a player even lie for example...... how are you defining what things have for dna?
cause from our point of view your just speaking jibberish.....
not to be offensive here..... but you need to take a more technical stance when asking questions......
if you asking for some kind of "lie/lie detector" system thats a different story..... but then you have to decide how you want those lies to do
such as .... your hero has an "apple" item.... but in a dialog you click the button that says you have a "bannana"........ this i can programmically check that yes the player is lieing.....
like wise.... if you wanted units to have some form of "dna" you need to pre-apply some kind of identifier on the unit that says what kind of dna it has.......
such as .... make several behaviors
then apply these behaviors in the data editor to the different units they are assciated with.....
then when you kill these units...... you can have those specific behaviors create items when the unit dies ... these items are associated with thier respective dna-behavior counter parts.......
then players could maybe use those items they collect in some manner to create stuff?
Is that the kinda info your looking for.......
honestly though I think your in over your head if thats what your trying to do and you were unable to convery the very concept to most of us here.....
I would suggest you familiarize yourself better with the tools available ........
make some spells
make some simple triggers..........
know your building blocks prior to creating a master piece it helps
Simple DNA tester (pseudocode):
@BasharTeg: Go
hmm ok... ill try that now i hope im not too dumb to do it.
@SoulCarver
yea im not that good with trigger editor... lol