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This post really well shows how to change cost of unit in minerals. The question i have is: how to make it change mineral cost of ability (morph ability in particular). I already tried this, but it didn't work:
Catalog - Set value of Abilities UpgradeBarracksTier1to2 Cost.Resource[Minerals] for player (1) to (String((Price Factor * (Minerals cost of Upgrade Barracks Tier 1 to 2))) with 0 decimal places)
I think you may need to change the cost of the unit itself.
There's also an "Ignore Unit Cost" flag for morph abilities.
That's what I did, but it really doesn't solve problem, rather goes around it.
You could create an upgrade which increases the cost; and then trigger the researching of that upgrade.
Skype: [email protected] Current Project: Custom Hero Arena! US: battlenet:://starcraft/map/1/263274 EU: battlenet:://starcraft/map/2/186418
In my map costs of upgrades increase exponentially to infinity, based on player income. No can do manually.
This post really well shows how to change cost of unit in minerals. The question i have is: how to make it change mineral cost of ability (morph ability in particular). I already tried this, but it didn't work:
Catalog - Set value of Abilities UpgradeBarracksTier1to2 Cost.Resource[Minerals] for player (1) to (String((Price Factor * (Minerals cost of Upgrade Barracks Tier 1 to 2))) with 0 decimal places)
I think you may need to change the cost of the unit itself.
There's also an "Ignore Unit Cost" flag for morph abilities.
That's what I did, but it really doesn't solve problem, rather goes around it.
You could create an upgrade which increases the cost; and then trigger the researching of that upgrade.
Skype: [email protected] Current Project: Custom Hero Arena! US: battlenet:://starcraft/map/1/263274 EU: battlenet:://starcraft/map/2/186418
In my map costs of upgrades increase exponentially to infinity, based on player income. No can do manually.